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Old 23-02-2004, 03:03 PM   #1
hpslashluvr
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Character: young witch WIP

I started a new model recently. Tried to fix it today to look shorter and slightly more preteenish. I know there isn't any detail, and ignore the nostrils, they are just there for show (and that weird dent in the neck). I spline modeled this and converted it into a mesh to weld the mirrored half. Total time prolly 45 min. Does anyone think the original one looked better? original

(the last two images of that page)

Last edited by hpslashluvr; 04-03-2004 at 01:21 AM..
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Old 23-02-2004, 03:37 PM   #2
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Nice Start ,Keep working
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Old 01-03-2004, 12:11 PM   #3
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need to make her fatter...OMG boobs are really hard...even tho I'm a girl ...the head is not done at all but I'm just going to work globally and then work in details, btw this is just the front half
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Old 01-03-2004, 12:14 PM   #4
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turned slightly to the right
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Old 01-03-2004, 12:18 PM   #5
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It's coming along well mostly. Yes, breasts are tough, aren't they? It's something in the curvature of them that never feels quite right as you model them. Eventually you have to shrug and move on to the rest of the body though. I would like to see you spend a bit more time on the face. I understand you're just blocking bits out right now but that seems to need the most work at the moment. The chin and mouth area in particular seem a bit masculine and a little incomplete to me. Looking foward to updates!
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Old 04-03-2004, 02:53 AM   #6
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I think it's coming along nicely. I think I spent two days modeling the breasts on my character. They are tough. I'm still not happy with them. What are you using for reference?

The nose looks a little pig like. Maybe drop the front of the nose down a bit so the bottom of the nose doesn't slope up so much.

The wires are looking good. Don't forget the sternum.

Can't wait to see the updates. It looks good.
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Old 04-03-2004, 06:18 AM   #7
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Heya Hp! :P

Sweet, now I can come in your thread and comment a little too I think this is comming along nicely.. hell you'll be done much earlier than me at this rate From my limited knowledge, the wires look ok. I guess the one thing I can say right now is that in the side view the ribcage/belly is forward quite a bit and should be pulled back, but you said you didn't touch the side much yet, so mebbe that'll come later. Looking forward to your next update!
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Old 04-03-2004, 05:24 PM   #8
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the sternum is the area just under the front of the rib cage. Where the belly and ribs meet in the middle.
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Old 09-03-2004, 06:52 PM   #9
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Hi hpslashluvr, your updated head is looking alot better, but the nose needs alot more work, is there a way to get a wireframe view on the model with a screen grab? (max rendered wires are not the best...) I'd like to help you there.

The breasts are awesome though, GJ! (I just had to say that cause I like the word breasts )

Also, the reference pic is great too, and I have no idea what your signature means... and for some odd reason I want to know, jibberish is intriguing...
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Old 10-03-2004, 06:25 AM   #10
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heya hp, I was given that URL awhile back for hair, it's a lightwave tut but the theory should apply to max or any other package I think, hope this helps!

http://www.newtek.com/products/light...modeling/hair/
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Old 11-03-2004, 07:02 AM   #11
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ey ey ey, the proportions are really off, here's a quick overpaint (haven't got my wacom here so just copy and paste and move in photoshop)



a normal human is around 8 heads high, she is a bit smaller so 7.5 heads, haven't got my anatomybooks here either so i can't say that its 100% but the proportions i made are way more netural then yours, try to get yourself some references, her his are really too high, her head too small... but the modelling work is pretty solid! keep it up.
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Old 11-03-2004, 08:16 AM   #12
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actually, historically models range from 7.5 to 8 - 8.5 heads depending on the artists. Greeks usually went for really imposing figures, 8.5. so on the height from head to toe the 7.5 heads isn't necessarily bad. The attached file is for a male model, sadly I don't have the female ref atm, i'll try to get it soon for you.
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Old 11-03-2004, 01:07 PM   #13
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Well, that wireframe didn't help me understand your mesh any better either

umm... the only thing I can think of to help with the nose is to show you a screen grab from one of mine, I hope you don't mind.

as for the nostril, I usually extrude a whole cavity for it (I think it gives a wee bit more realism)

but this is usually how I model my noses, if you want me to take the pic down I will.
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Old 13-03-2004, 01:14 PM   #14
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well the nose IS looking better

A 3/4 view of the head would also help for crits, but what I can see now is the area between the eyes are going up to the bridge of the nose too soon. Usually there is a short groove that slopes in towards the head a tiny bit then goes up to the nose. I'm not too sure I explained that very well, so I can elaborate later if need be.

As for the body, hmm... maybe just scale from the waist down and make that area a little longer. Where you have the line for the knee's, are actually near the middle of the girls knee. And I might be wrong with this cause I don't have x-ray glasses, but I don't think her ****** is that high either.

And your sig is still confusing me
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Old 13-03-2004, 03:43 PM   #15
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i have two crits, the torso is a little too straight up and down, i would make the waist just a touch teenier, the other thing is the title is girl witch, the sketch is girl witch but the referencing is adult or adolescent female, what i mean is she isnt very girlish.

according to an old book i have, the adult female should be around (ideally) 7 heads which is what people are telling you to do, but an 8 year old child is only around 5 heads high, for your which i would aim at about six heads in height and make the breasts just a touch smaller if at all, thats my opinion any way.

that said the model itself looks great its just that it doesnt fit the title

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