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#1 |
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Yo', again. This is a beauty (soon hopefully) that I've been working on. I've made just two car meshes before this, but never well enough to finish it, and I've been using 3DS Max 6 about 2 months now. Well, I need some help, I haven't finished modeling, no accessories, no interior, no exterior car seams, and the wheels are temporary, but is there anything else wrong so far? BTW, no headlights modelled yet. There's still a hole in the middle because it's only a temporary mirror for rendering. The last shot is a low-poly wireframe. All done with polymodeling.
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#2 |
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2nd angle
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#3 |
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wireframe, lowpoly
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#4 |
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[Gwandi]
Join Date: Dec 2003
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is it me or my monitor?
i cant really see the car well enough to comment... could you please post us a clay render of your car? as far as i can see - its lookin good ![]() keep it up man! |
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#5 |
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Dang It
I know this may have been addressed, but I can't find any more threads about it, they must have timed out. But, I do need help, since the seams of the car define it. How do I do proper seams on my car, like hood, doors, etc. I think that this would help many out if someone could explain it well, and yes I looked at Daniel Buck's tut, but that's not the look want, and i can't do it well.
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#6 |
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dark!
Qubical |
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#7 | |
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Car model
Join Date: Oct 2002
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Re: Dang It
Quote:
http://forums.3dtotal.com/showthread...o&pagenumber=3
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#8 |
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ahh, thanks
That looks good to me, is the backwards extrusion necessary? BTW, I'll have that clay render in a few minutes.
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#9 |
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Clay render
How's this, done with Kujoes tutorial!, thanks dog. The line through the center is from not welding the verts yet (temporary mirror again.) how do the hood seams look?
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#10 |
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Clay 1
how do u do more than one pic per post?
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#11 |
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Clay 2
Sorry about the black paint from b4, im a noob
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#12 |
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Clay 3
And a back angle...
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#13 |
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Car model
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Good start dude you keep at it dog.no you don't
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#14 |
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And the door
dang, this works well. Thanks again dog
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#15 |
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Another Update
Ok, added the side skirt seam. I have a problem Kujoe dog, how do you do a seam for non-square objects, like headlights?
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