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#1 |
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Join Date: Dec 2002
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rigging the eyes when using biped?!!
hi all, i need advice for the best way for rigging the eyes when using character studio as my boning system,
well, i already made some rig but i am having problems with it , the eyes are seperate objects from the head mesh, i linked them to the Biped head and applied a look at constraint for each of them so they always point to a seperate dummy for each of them. then i linked both those dummies to another master one for easy manipulation, then i linked the master dummy to the Biped head, ok? now when testing the rig: the eyes follow correctly without any troubles when the biped's head rotates in 2 directions , when it rotates around the 3rd one comes the trouble, the eyes offsets from each other as if they have different targets to look at?!! i attached an image to show the axe that makes trouble so plz check.. now is this way of rigging CORRECT or WRONG? and if it is correct , iis there a way to fix this? plz help, thanx in ADVANCE Last edited by znewsokoban; 18-03-2004 at 01:14 AM.. |
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#2 |
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what software?
everyone keeps forget to include that in there question ![]()
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#3 |
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oops!!
well it is 3DMAX 5.0 . sorry for not mentioning it before but i thought that when i say biped/ Character studio it will be
clear that it is max.. ![]() |
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#4 |
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I've never rigged eyes like this. It sounds like a pretty decent system though. My first suggestion would be to remove all the links then redo them. You may have linked something to something you didn't want to link it to.
Since I've not used this system before I have to ask. Is that final dummy linked to the head bone? I don't use the dummies and just link the eyes directly to the cs head bone. Then I set the rotate to World instead of view (I think, I'll have to check this) and just rotate the eyes. I know it's not the most effecient system, but it works.
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#5 |
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yes Fizzy, i do link the master dummy to the Biped head bone,
and i tried so many times to redo the whole thing from scratch but always fail and the same problem occurs, now can i ask you how do you manipulate the eyeballs?, do you select them both and rotate them?, because there is got to be a way for their moves, so they can point to some direction, right? |
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