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#31 |
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Join Date: Nov 2003
Location: Oxfordshire, UK
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WOW............I got 5 stars!!!
The blotchy I significantly reduced in my later renders, is still there slightly though. The render time will be too much for now if I increase the shadow sample rate much more. The light glow is an effect called specular bloom aplied with the blur effect in max, can be used in any renderer as it puts it on after the render is complete. The design is mine yeah (sept the sofas) Its not part of my modern building yet but i'm thinking it will be. The modern building is kinda like a rear staircase of the building this will all be a part of. I'm also working on an appartment interior which may well end up as part of this project. Wanna make an underground carpark and include my cars too............it may end up as a huge animation which will be my showreal
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-Primary PC: Dual 2.66Ghz Xeon 1GB PC2700 SDRam Quadro FX3000 2x 21" CRT's -Secondary PC: Dual 1Ghz PIII 1GB PC133 SDRam Geforce TI4600 WIP - Brabus K8 (was SL600) WIP - E46 BMW M3 WIP - Lobby Interior WIP - Modern Building |
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#32 |
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Join Date: Feb 2003
Location: Ottawa Canada
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Your brick wall texture is not up to the rest of the scene. Especially looking at it from the avove angle.
It would be really effective if you jittered the edge of the brick at the corner near the window and used a better brick map.
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Mark. Event Horizon is a scientific model, applied to black holes, extrapolated from the perception of time between 4:20 and 5:00 pm on Friday afternoons...when you don't work in CG. |
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#33 |
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Join Date: Nov 2003
Location: Oxfordshire, UK
Posts: 88
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I know its awful intit, can you expand on this and explain how to do it in more detail
cheers
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-Primary PC: Dual 2.66Ghz Xeon 1GB PC2700 SDRam Quadro FX3000 2x 21" CRT's -Secondary PC: Dual 1Ghz PIII 1GB PC133 SDRam Geforce TI4600 WIP - Brabus K8 (was SL600) WIP - E46 BMW M3 WIP - Lobby Interior WIP - Modern Building |
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