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#1 |
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Registered User
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Apocalypse
Hey guys,
I just started this model today and thought I'd post my progress so far. The character is Apocalypse from the X-men comic book. I used to be a big fan years ago and he was always one of my favorite villians. I've been wanting to try and model an overly muscled character for some time now as aposed to the cartoon characters I usually do and thought he'd be perfect for it. Obviously I've only concentrated on the face thus far and I still have a lot of work to do on the face, but I will still take any suggestions you have at this point. Here is the first image... |
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#2 |
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Registered User
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second image
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#3 |
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Registered User
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and the 3rd and final image for tonight...
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#4 |
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3D Studio Max 7.0
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The eye sockets Looks very good!
But the ... ehh.. Do you have a concept soo i know why u modelling the mouth like that :> |
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#5 |
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Registered User
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thanks IDownupI
I'm kinds surprised you thought the eye socket looked good since I haven't really focused on that area too much yet. But I must be heading in the right direction. Here is a concept. The pencils were done by Ian Churchill I believe, not sure who did the inking and coloring. |
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#6 |
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Registered User
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and here is a sculpture I found online. I think I like how they did their mouth better here and I may change my model a bit to look more like this.
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#7 |
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Registered User
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I was able to get another hour and a half worth of work on it this morning and this is where I am at now. I have mostly roughed out the upper torso and tweaked the face slightly. The abs look horrible right now, but I think I'm gonna do a little research before I do much more work on that area.
Does anybody have any reference pics of the backs of bodybuilders? I'm not completely sure how the muscles should look on his back so if you have a pic please post it here. |
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#8 |
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Registered User
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Well, this is as far as I was able to get on him this weekend. Overall its not too bad for about a 24 hour period. I wanted to get more detail into the shoulder and biceps, but that'll have to wait for now.
Come on guys, bring on the crits |
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#9 |
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Registered User
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Today I did a complete overhall of the edgeloops on the back in order to better define the muscles. I have some of the major muscles defined, but they need a lot of tweaking still. I hope to fix those tomorrow and then add some more smaller detail of the muscles into the back and sides.
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#10 |
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Registered User
Join Date: Feb 2004
Location: Las Vegas
Posts: 1,064
Thanks: 0
Thanked 0 Times in 0 Posts
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HOLY SH*T
Good Lord,
I'm in awwww. This model is incrediable. I'm suprised no one has even gave any crits. I have to ask , which way do you prefer to model. Especially how do you model your muscles, If you get the chance, I would really like to know. I'm looking forward to seeing this one complete. This is just amazing looking. Cyrenn. My WIp - http://forums.3dtotal.com/showthread...5&pagenumber=1 http://www.digitalvamp.com http://www.transformersmovie.com
__________________
"If you want to achieve anything in life you have to be Persistent!" |
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#11 |
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Registered User
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pretty nice.... i like it a lot...
but did you really made that in so few time.; i mean... for me to do that it would take me a little more i guess... anyway, there is nothing to say, except that i want to see it finish , it seem good so far.....keep going.... maybe you can post a wire frame....bye |
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#12 |
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Registered User
Join Date: Jan 2004
Location: UK
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
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Chicken and rice!!!
Could you show the wire frame low res and hi. I like it!!
__________________
"I am what I am" - Popeye |
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#13 |
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Registered User
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Very cool character.
The head is like the reference but you need to smooth a bit the muscles of the body and change a bit the body's pose, is beter for you to use a body anatomy reference. |
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#14 |
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LightWave 3D User
Join Date: Oct 2002
Posts: 1,219
Thanks: 0
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Looks great vertigo
just need to smooth those ribcages and abs some IMO
__________________
Art Is Not A Thing; It's A Way - Elbert Hubbard |
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#15 |
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Registered User
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Thanks for all the replies. I really appreciate you taking the time to let me know what you think about my work.
I couldn't get too much done tonight. I basically added a little more detail in the back and started fixing the edgeloops in the shoulders and upper arm. I think I'm getting the muscle layout right, I just need to go back and tweak out the shapes. I'm kinda over exaggerating the muscles for now as it is helping me see them as I model, so I'll go back and de-emphasize them later. Espcecially the triceps. Cyrenn - thank you for the great compliment. To answer your questions, I prefer box modeling. Its much easier to me to rough out form and proportion with as little vertices as possible first, then go in and add a little more detail and fix edgeloops as I go. Same with the muscles. After I have the basic form down well enough, I'll look at which way the muscles run over the body and adjust the edgeloops to follow that direction. I'll start with the major muscle groups first and work my way down to the smaller muscles. I hope that answers your questions, if not let me know. But remember, this is the first time I've done a model with muscles like this, so I am no expert by any means. Dragonkiss - Thank you, and yes I started this model late Saturday so I've been working on it 4 days now. I'm moving along so fast on it because I haven't really done the slower task of tweaking out the form yet. Once I get to that point my progress will slow down tremendously. morinaga - I'll get a wireframe up for you, but you have to remember that the model is still very early on so I wouldn't really recommend studying the wireframe at this point as it has a lot of problems that need fixing. dlavre - I totally agree with you on the muscles. I'm still in what I call the rough stages of modeling. I'm mostly concentrating on form and edgeloops right now so the muscles are need a lot of tweaking and they are appearing very exaggerated now. I'll tone them down a lot once I am happy with the edgeloops. Also, I should have mentioned that I am not trying to replicate the concept precisely as it is, I'm more using that as a guide and am creating my own version of the character. Thanks for the suggestions, I appreciate it very much. I hope when I get into later stages of modeling that you'll stop in and offer more advice. rubberduck - thanks man, I will smooth them but not just yet. And those aren't the ribs, they are the muscles over the ribs. |
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