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#1 |
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Honda S2000 WIP
This is my 2nd project using splines. 1st serious project, my first (360 modena) was a test, I'm saving / doing backups a lot more often.
the front looks wierd because I haven't detached/mesh edit anything yet from my first project, I think it's best to do that last. Last edited by mengy; 02-04-2004 at 12:54 AM.. |
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#2 |
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update pic:
hmm how if i collaps the verteces to smooth it over, could i still work on the one half only? and have the work show up on the other half since its a reference copy? |
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#3 |
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wire
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#4 |
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Hows it going.
Looks good so far. No crits.
Keep it up. Try either modeling with a sysmetry modifier, and have your show end results tab clicked on. Or copy it as an instance. I normally don't collaspe my mesh. I usally keep its low end res in case I have to go back and modify it. But thats just me. But I also use mesh smooth alot. Don't collapse your mesh unless your completely satisfied with it. Cyrenn Wip http://forums.3dtotal.com/showthread...threadid=16717
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#5 |
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thanks I guess I'll try a symetry modifier
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#6 |
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starting to look more and more like the real car
hood, front bumper and doors detached and extruded |
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#7 |
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dunno how to fix this |
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#8 |
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Hmmmm?
It seems to be a mesh smooth problem.
See if you have one to many edges that dont belong. Try to get your polys with four sides. Cyrenn
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#9 |
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no what you did it looks like is you chamfered then welded the two halves together. You selected the vertices of the chamfer edge and connected them as one. So around that area your mesh looks like
===><=== Your formed tris, but if you want it to be smoother and still chamfered they have to look like ======== |
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#10 |
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it looks like a symetry welding problem... still don't know how to fix it
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#11 |
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the rear end... I'm working on the lights right now
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#12 |
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rear lights
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#13 |
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how do my lights look?
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#14 |
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update: trunk detached
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#15 |
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Clay render. need to finish with the chamfers on the body and redo the front bumper and finish the back bumper
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