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#1 |
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Registered User
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Hallo.
I'm working on the human model. Comments are welcome. MK3D |
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#2 |
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Registered User
Join Date: Dec 2003
Location: Argentina
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Nice start, looks realy good. why don't you post some wires?
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www.3dpro.com.ar El primer foro argentino de 3D. |
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#3 |
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Airship
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looks great, looks like my wip chest.
have you a wire? no crits so far.
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Joseph Harford Character Artist Portfolio & Blog : http://www.josephharford.com Tracker Knife - NextGen asset production series Contact me by Mail |
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#4 |
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Airship
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oo and can yuo post a viewport screenshot grey blinn shader.
also state software
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Joseph Harford Character Artist Portfolio & Blog : http://www.josephharford.com Tracker Knife - NextGen asset production series Contact me by Mail |
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#5 |
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Registered User
Join Date: Dec 2003
Location: Kumusha
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I think the distance between the bottom of the nose and the upper lip is a little too big, and as a result his ears look small....
Otherwise this is very nice work... |
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#6 |
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Registered User
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Dedalo and cgstipe : Here is wireframe
Karikago : Yes, distance between the bottom of the nose and the upper lip is big, but it is as a my image model. When I tried change so it doesn't look like well. |
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#7 |
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Studio in a Box Designer
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hm the overexaggerated musculature may keep it from seeming believable/realistic
but the model is great! |
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#8 |
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Registered User
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teah it's really good till there....continu want to see update
![]() are you using texture layers? |
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#9 |
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Crazy Man
Join Date: Aug 2003
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wow man
Well done!! geez, very well modeled... can you post a non-smoothed wire?
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ptacnik.com |
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#10 |
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Registered User
Join Date: Oct 2003
Location: Bari - ITALY
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Re: wow man
wow...great work..
keep up!! |
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#11 |
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Plavalaguna
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Great model! Although I'm beginning to wonder whether or not 3d people who aren't ripped and just have normal bodies still exist!
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#12 |
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is studying.
Join Date: Jul 2003
Location: Pakistan
Posts: 829
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wow...
nice!
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But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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#13 |
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Registered User
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Good job. The back of the arm looks strange though, but I am assuming you haven't detailed it yet
. |
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#14 |
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Registered User
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Hi all, thanks for supply...
dragonkiss : Yes, I am using texture layer if you mean body blueprints ptacnik : here is used wireframe without smoothing shagadalex : I am sorry, but I don't understand well your posting Phynius Gauge : Yes, arms haven't been finished yet, it should show the basic surface only MK3D Last edited by MK3D; 19-07-2004 at 02:36 AM.. |
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#15 |
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Registered User
Join Date: Dec 2003
Location: Kumusha
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Nice detail and modelling but, its probably just me, but I think your proportions do not seem right.
- The size of the head vs body - the head looks a little too big. To me he has child proportions when he is supposed to be a man. - The waist seems a little flat - it goes straight down. You may want to giv it more width. The lower part of the body just looks a little smaller to me.... |
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