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#1 |
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Ëó÷
Join Date: Oct 2003
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Super-Dirty-Gooey-Radioactive-Sludge-Man!
I got bored today so i decided to model sumtin, a sludgy goo guy came into my mind, and here is what i ended up with, gonna add a mouth and togue, and gonna add a lot of dripping to the "Sludge" mesh(the orangy-stuff)
I hope you dont mind the composite materials, im not too good with making textures in Photoshop I hope you like! Enjoi! ![]()
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#2 |
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Ëó÷
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updated
ive added a mouth to him, and still am working on the sludge mesh, need to to fix the reflection errors
CC is welcome ![]()
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#3 |
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Ëó÷
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i'd like some feedback...
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#4 |
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3D Studio Max 7.0
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Hmm hard to say anything..
![]() Do you have any concepts. or is it ust a brain thing.. Wire ![]() |
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#5 |
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i like it man! it remember me some secrect of mana's monsters... keep it up!
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#6 |
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Ëó÷
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update:
started working on the scene hes gonna be in, heres the first object, a toxic waste barrel, the barrel hasnt been textured yet, so keep watching for updates
enjoi
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#7 |
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WHAT?!?!
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very nasty...
...waiting for updates
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"if the education is expensive, experience the ignorance." "Everything that has a beginning has an end" - The Matrix Revolutions |
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#8 |
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thx, heres the textured barrel, i tried to make it look like it was labelled with paper
more updated to come
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#9 |
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Ëó÷
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update
started making the scene, have a bunch of stuff to be added
Crits and Comments are welcome ur feedback is welcome ![]()
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#10 |
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I think its really cool, the way you modeled an extra layer of transparent slime on top of the "main layer"
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greenbelt ive got, yes i do |
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#11 |
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lol thats cool i love the material. Thanks for this, youve inspired me and reminded me of an ink character that i drew up a while ago and would like to model. Keep working, are you planning on animating the scene? I was just curious how you would go about having him leak out of the barrel and then transform into the monster model. Anyways, its cool
Did you do the transparent layer by scaling it then putting on (looks like) a glass type material? |
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#12 |
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Registered User
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I think that getting more subdivs or using nurbs or somthing would help a lot. Try playing with tthe shape of your monster when it is formed from the goo.
The oil drums could use some modeling or texturing to make them seem a little more banged up. I love the combination of texture and the transparent layer, gives a good sense of volume. |
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#13 |
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thx for ur feedback, i made the goo by cloning the nesh, added a big push modifier and editing it a bit, the material is a glass type(refraction: raytrace, reflection: swirl)
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