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Old 11-04-2004, 03:19 PM   #1
Aichi-Val
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Super-Dirty-Gooey-Radioactive-Sludge-Man!

I got bored today so i decided to model sumtin, a sludgy goo guy came into my mind, and here is what i ended up with, gonna add a mouth and togue, and gonna add a lot of dripping to the "Sludge" mesh(the orangy-stuff)

I hope you dont mind the composite materials, im not too good with making textures in Photoshop


I hope you like! Enjoi!


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Old 12-04-2004, 05:50 AM   #2
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updated

ive added a mouth to him, and still am working on the sludge mesh, need to to fix the reflection errors

CC is welcome
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Old 12-04-2004, 06:28 AM   #3
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i'd like some feedback...
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Old 12-04-2004, 07:55 AM   #4
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Hmm hard to say anything..

Do you have any concepts. or is it ust a brain thing..

Wire
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Old 12-04-2004, 08:14 AM   #5
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i like it man! it remember me some secrect of mana's monsters... keep it up!
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Old 13-04-2004, 04:48 AM   #6
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update:

started working on the scene hes gonna be in, heres the first object, a toxic waste barrel, the barrel hasnt been textured yet, so keep watching for updates

enjoi
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Old 13-04-2004, 05:05 AM   #7
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very nasty... ...

waiting for updates
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Old 13-04-2004, 05:19 AM   #8
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thx, heres the textured barrel, i tried to make it look like it was labelled with paper


more updated to come
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Old 13-04-2004, 01:12 PM   #9
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update

started making the scene, have a bunch of stuff to be added


Crits and Comments are welcome
ur feedback is welcome

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Old 13-04-2004, 11:17 PM   #10
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I think its really cool, the way you modeled an extra layer of transparent slime on top of the "main layer"
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Old 14-04-2004, 04:37 AM   #11
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lol thats cool i love the material. Thanks for this, youve inspired me and reminded me of an ink character that i drew up a while ago and would like to model. Keep working, are you planning on animating the scene? I was just curious how you would go about having him leak out of the barrel and then transform into the monster model. Anyways, its cool Did you do the transparent layer by scaling it then putting on (looks like) a glass type material?
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Old 14-04-2004, 06:19 AM   #12
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I think that getting more subdivs or using nurbs or somthing would help a lot. Try playing with tthe shape of your monster when it is formed from the goo.

The oil drums could use some modeling or texturing to make them seem a little more banged up.

I love the combination of texture and the transparent layer, gives a good sense of volume.
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Old 14-04-2004, 06:31 AM   #13
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thx for ur feedback, i made the goo by cloning the nesh, added a big push modifier and editing it a bit, the material is a glass type(refraction: raytrace, reflection: swirl)
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