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#1 |
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Registered User
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(HELP) something Weird
I have some weird problems going on. I am animating a character and everything was fine and then near the end I added a keyframe i think and the hands on the figure freaked out and instead of being relaxed like I had them the whole time they looked like he was having a seizure, the fingers went all crooked and straight and now when I move the HI chains instead of bending it just moves all 3 bones for each finger as if they were a stiff board, even when I move the chain closer it doesnt make them bend they just stay straight, can anyone help?
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#2 |
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inventor
Join Date: Dec 2003
Location: Proffesor Wiley's Hangout
Posts: 771
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can u undo that keyframe? or delete it? thats my best guess, or maybe it has something to do with the bone structure, or biped structure, what program are u using?
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iMAGINATION is more important than knowledge -Albert Einstein- H A R D W I R E D :: a 5* collaboration film! |
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#3 |
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Registered User
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Program Im Using
I will try to delete the keyframe but do you know what causes that? and I am using Max 5
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#4 |
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inventor
Join Date: Dec 2003
Location: Proffesor Wiley's Hangout
Posts: 771
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its certainly possible that u deleted an important spline, vertex, bone, or whatever u are using to maket this character move, or what not. It is like the case of, making a box, adding edit mesh, moving around the vertex's and then trying to add more vertex's, it'll spaz out for some reason. thats my best guess, something of that matter probably happened.
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iMAGINATION is more important than knowledge -Albert Einstein- H A R D W I R E D :: a 5* collaboration film! |
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#5 |
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inventor
Join Date: Dec 2003
Location: Proffesor Wiley's Hangout
Posts: 771
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sorry about the long response time, i have been real busy with my inventions and what not..
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iMAGINATION is more important than knowledge -Albert Einstein- H A R D W I R E D :: a 5* collaboration film! |
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