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#1 |
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Registered User
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Can 3DS Max do it?
Ok well heres my question. I was at a site looking at a program called Z brush and im sure many of you have heard of it. I saw in the features that you can do a displacement map. Well I know max has displacement maps but what I want to know is, can you take a hi-res mesh and create a displacement map from the mesh and apply it to a low poly mesh. They took a 281 poly mesh, made it over 1.1 mil polys and detailed it, extracted a displacement map from it, and then applied it to the low poly mesh (281) and it looked the same. Go Here to see
Can you do that same thing with 3DS Max? and if you can I want to know how to extract the displacement map from the hi res mesh. Thanks. |
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#2 |
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3D Studio Max 7.0
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=) bump...
Hehe.. dont know if 3dsmax has that. that is a damn cool thing |
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#3 |
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Registered User
Join Date: Apr 2004
Posts: 6
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Yes, you can, if you use mentalray (max6) or vray (max5/6) to render (those are the only two i've tried working with).
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#4 |
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Registered User
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Max can do it........but im sure not as easily as zbrush. zbrush has a very nice displacement map feature, something that max lacks. However, you can still reach the same effect, just not as easily. It will take some more time tweaking and playing with parameters but eventually the same effect can definatly be reached. And im talking max alone, not with any plugins cause I couldn't give you a straight answer.
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#5 |
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Registered User
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Thanks.
Thanks for your input everyone... well now im wondering HOW to do it now that i know max can... and if there are any good plug-ins
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#6 |
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Registered User
Join Date: Apr 2004
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That depends, which version of max are you using?
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#7 |
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Registered User
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im using max 5 but will soon have 6. so either one
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#8 |
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is studying.
Join Date: Jul 2003
Location: Pakistan
Posts: 829
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well...
Yes....Mental Ray displacement is just real....
but i think this Zbrush displacement is highly Powerful!
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time WHEN I TRIED SO HARD! Mental Ray Rendering And shader Discussion thread |
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