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#1 |
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Registered User
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Help: falling waterdrop
hi, i'm trying to make a waterdrop fall (somewhat) realistically onto a leave and have it divide into 5 smaller drops that go down the leave, gather at the point and drop down further as one drop again.
i figured i'd have like 5 vertexes with a blobmesh each grouped and animated along a spline onto the leave, then sepperately animate each drop over the leave, this is probably gonn aget a little tedious so does anyone have any idea/suggestion on how to do this otherwise ?? thanks in advance ![]() |
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#2 |
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Registered User
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Animating a waterdrop falling onto a leaf
I'm trying to animate a waterdrop falling onto a leaf but don't want to do it by hand so i've been dabbling a little (very little) in Pflow, i figured i'd setup an emitter +blobmesh above the leave or just an vert + blobmesh and animate it to collide with the leave, in Pflow i figured i'd setup a collision event that when the particle or vertex hits the leave it spawns 5 smaller ones that travel down the leave, now my knowledge isn't sufficient enough short from having a vague idea how to set this up properly, could someone illustrate or give me a better idea how the process should be setup ?
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#3 |
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I love XSI
Join Date: Dec 2003
Posts: 118
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Wow, i did this exact same anmation for a recent project of mine. Took me so damn long to find something that looks satisfactory. I even tried using realflow (but i couldnt get the water small enough). Anyway, I eventually used Pflow, go here : http://www.allanmckay.com/
and click the drip_system, if you follow this tutorial you get a really nice effect. Then just put the blobmesh on it and ur set! Hope that was of some help Oh, this may help too - not sure tho. http://particlefx.com/ |
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#4 |
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Registered User
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thanks bro, the moment you posted that i was already half way the video :P Allan McKay rocks
i tried putting a blobmesh on it but the damn thing won't show up on the particle system, any idea's ? i just made a blobmesh and applied it to the Pfsource but it's not showing in real time or on renders, gave it a water material |
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#5 |
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I love XSI
Join Date: Dec 2003
Posts: 118
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Maybe mess about with the tension, sometimes that makes it show up. I also had problems with pflow not showing stuff until i save and re-open it...dunno what that's about. thats all i can think is wrong with it, sorry if it wasn't much help.
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#6 |
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Registered User
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i had to mess with the render values on the blobmesh object that seemed to solve it, problem that presented itself now was....
it doesn't render o-O |
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