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#1 |
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its a zero! not an o
Join Date: Feb 2004
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improving car skills | 911 carrera
2700 tri's on the nose
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#2 |
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its a zero! not an o
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cant forget a wire
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#3 |
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its a zero! not an o
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w/ wheels and lowered poly count..
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#4 |
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its a zero! not an o
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and the back
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#5 |
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its a zero! not an o
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optimizing time
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#6 |
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its a zero! not an o
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and the front
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#7 |
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its a zero! not an o
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sigh i suppose ill update this...
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#8 |
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its a zero! not an o
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and another
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#9 |
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its a zero! not an o
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and a smooth
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#10 |
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seeing as you're the only one who's posted in this thread, im gonna give you two thumbs up, looks great!
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I have a very short attention spa- Hey, whats that? THE ULTIMATE PWN4GE VIDEO!! http://card.mygamercard.net/sig/agon+t3h+l3et.jpg |
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#11 |
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its a zero! not an o
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thanks
its great to hear kind words..i fix't some smoothing
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#12 |
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Looks great
Whats the polycount so far ?I would suggest you to change the tire a bit. Now it looks flat. I did a quick sketch over you wireframe (hope you don't mind ). This wont affect the polycount and I think it won't looks so flat.Edit: Oh, just realise now that you already did something like I suggested. You just posted right before i posted, so I didn't see it before ![]() |
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#13 |
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its a zero! not an o
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thanks for the reply. yea i fix't the wheel,.s there was a reply about them on cgtalk.
TRIcount is 4942, 58 tri's short of my tri limit
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#14 |
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Registered User
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Looks really good.
I don't know anything about cars so I don't know if theres anything that looks wrong functionally, but it looks good aestheticly.
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#15 |
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its a zero! not an o
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bump so i can raise my post count..
no seriously its unwrapped but how would one go about texturing a car, its pretty much a flat color cept for the interior and lights... what about a shader, using max 6. thanks ![]()
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