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Old 21-05-2004, 10:31 AM   #1
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improving car skills | 911 carrera

2700 tri's on the nose
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Old 21-05-2004, 10:32 AM   #2
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cant forget a wire
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Old 21-05-2004, 11:53 AM   #3
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w/ wheels and lowered poly count..
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Old 21-05-2004, 11:54 AM   #4
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and the back
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Old 22-05-2004, 05:47 AM   #5
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optimizing time
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Old 22-05-2004, 06:09 AM   #6
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and the front
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Old 22-05-2004, 08:08 AM   #7
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sigh i suppose ill update this...
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Old 22-05-2004, 08:09 AM   #8
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and another
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Old 22-05-2004, 08:10 AM   #9
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and a smooth
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Old 22-05-2004, 08:59 AM   #10
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seeing as you're the only one who's posted in this thread, im gonna give you two thumbs up, looks great!
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Old 22-05-2004, 09:53 AM   #11
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thanks its great to hear kind words..

i fix't some smoothing
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Old 22-05-2004, 09:55 AM   #12
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Looks great Whats the polycount so far ?

I would suggest you to change the tire a bit. Now it looks flat. I did a quick sketch over you wireframe (hope you don't mind ). This wont affect the polycount and I think it won't looks so flat.

Edit: Oh, just realise now that you already did something like I suggested. You just posted right before i posted, so I didn't see it before
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Old 22-05-2004, 10:24 AM   #13
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thanks for the reply. yea i fix't the wheel,.s there was a reply about them on cgtalk.


TRIcount is 4942, 58 tri's short of my tri limit
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Old 22-05-2004, 12:29 PM   #14
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Looks really good.

I don't know anything about cars so I don't know if theres anything that looks wrong functionally, but it looks good aestheticly.
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Old 04-06-2004, 09:28 PM   #15
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bump so i can raise my post count..



no seriously its unwrapped but how would one go about texturing a car, its pretty much a flat color cept for the interior and lights...

what about a shader, using max 6.

thanks
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