>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 26-05-2004, 03:49 AM   #1
goat
Registered User
 
goat's Avatar
 
Join Date: Oct 2002
Location: Boston, Ma
Posts: 832
Thanks: 0
Thanked 0 Times in 0 Posts
Character: cave digging creature

this is a character i'm working on now. i'm going to be unwraping him next. any questions/comments/crits always welcome.




goat is offline   Reply With Quote
Old 26-05-2004, 05:34 AM   #2
c0nspire
its a zero! not an o
 
c0nspire's Avatar
 
Join Date: Feb 2004
Location: glued to the comp
Posts: 437
Thanks: 0
Thanked 0 Times in 0 Posts
wow that is sooo sweet!!!

(canu tell i love it)
__________________
-c0nspire
http://lowpolycg.com
c0nspire@hotmail.com
c0nspire is offline   Reply With Quote
Old 26-05-2004, 10:39 AM   #3
Ultimate Ronnie
heh heh... member
 
Ultimate Ronnie's Avatar
 
Join Date: Feb 2004
Location: buryford junction, VT
Posts: 231
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to Ultimate Ronnie
the legs should be thicker in my opinion. they look like they wouldn't support him while he's digging with those massive claws. other than that, awesome job.
__________________
why shake hands, when we can touch other things? like lips...
Ultimate Ronnie is offline   Reply With Quote
Old 28-05-2004, 08:32 PM   #4
Nappa
WHat do you mean im fugly
 
Nappa's Avatar
 
Join Date: Dec 2003
Location: Joilet IL ,USA
Posts: 639
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to Nappa Send a message via MSN to Nappa
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! 
Total Awards: 1
a massive tail would balance him out some also maybe add a spiked bone that looks like a small shovel
__________________
WhatColorist i like comic's let me paint yours Looking For some Reputation points guys
Nappa is offline   Reply With Quote
Old 29-05-2004, 05:48 AM   #5
Ragnar
Registered User
 
Ragnar's Avatar
 
Join Date: May 2003
Location: Northumberland
Posts: 235
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Ragnar
yeah I really like it.... I know what people are talking about when they say the back legs/tail could help balance out but when I looked at it I could imagine it planting its head onto the ground and using that as its main point of contact... then clawing out dirt alternating with each arm...
cool work!
Ragnar is offline   Reply With Quote
Old 29-05-2004, 05:52 AM   #6
Ragnar
Registered User
 
Ragnar's Avatar
 
Join Date: May 2003
Location: Northumberland
Posts: 235
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to Ragnar
actually looking at it again I could see it using the points of his claws to walk... like a gorilla... maybe swinging its back legs through .... hmmm
Ragnar is offline   Reply With Quote
Old 29-05-2004, 06:13 AM   #7
geoMan
is studying.
 
geoMan's Avatar
 
Join Date: Jul 2003
Location: Pakistan
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
wow...

very nice character...i love it....

and i agree with nappa...a tail wud suit him....u can have a dino like tail....with large horns on it!

lovely character...and awesome concept!
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time
WHEN I TRIED SO HARD!
Mental Ray Rendering And shader Discussion
thread
geoMan is offline   Reply With Quote
Old 29-05-2004, 11:56 AM   #8
Daniel
Registered User
 
Join Date: May 2003
Location: Montreal
Posts: 2,153
Thanks: 0
Thanked 0 Times in 0 Posts
very cool character, great concept as well
__________________
"There are no binding oaths between men and lions-
wolves and lambs can enjoy no meeting of the minds-
they are all bent on hating each other to the death."

-Achilles

"It is better by noble boldness to run the risk of being subject to half the evils we anticipate than to remain in cowardly listlessness for fear of what might happen."
-Herodotus
Daniel is offline   Reply With Quote
Old 30-05-2004, 03:32 AM   #9
goat
Registered User
 
goat's Avatar
 
Join Date: Oct 2002
Location: Boston, Ma
Posts: 832
Thanks: 0
Thanked 0 Times in 0 Posts
First off thanks for all the replies. I'm going to use some of the sugestion on the model. so good ideas all around. thanks guys!
But i may not be able to get back to this guy for a while. some other projects i want to work on. I'll post some new stuff as soon as i can. thanks agian.




c0nspire - thanks man

Ultimate Ronnie- good point. the balance isn't where I really want it. i think when i get to modeling i will bring the legs more in balance.

Nappa- really good idea. i think i will give him a tail see how it looks. good one man.

Ragnar-thankss you kinda got it. he would dig with alternating arms. but not the head. but still i'm kinda flirting with the idea of a tail.

geoMan - thanks man. i'm probably going to make a tail for him. and the tail will have some horns.

DanielB- thanks for the kind words bro!


Cheers

-ed-
goat is offline   Reply With Quote
Old 30-05-2004, 07:00 PM   #10
LittleFish
Sketcher
 
LittleFish's Avatar
 
Join Date: Oct 2003
Location: Under your bed
Posts: 502
Thanks: 0
Thanked 0 Times in 0 Posts
I think a tail would be an interesting addition. It would solve his balance problems well. However, it might be a bit cumbersome to lug around in a small work environment, and tails are usually fairly sensitive (in case a rock fell on it or something).

The balance doesn't seem like it would be as bad if the hind legs were like those in the first concept posted. If I think of any really good ideas for the hind legs or the balance, I'll post.
__________________
Daily Sketch Thread - Join!
Low Poly Trees
My Sketches Thread

omnia vincit veritas
LittleFish is offline   Reply With Quote
Old 30-05-2004, 07:56 PM   #11
geoMan
is studying.
 
geoMan's Avatar
 
Join Date: Jul 2003
Location: Pakistan
Posts: 829
Thanks: 0
Thanked 0 Times in 0 Posts
hmm...

well...i am actually a physx freak so let me add some technical stuff...

u see the creature apparently rests on the rear legs....making it a pivot for him...and the centre of mass is his big chest....so, the anticlockwise tourque is big and their is n clockwise torque.....no mass on the other side.....

in this position, the creature is likely to stay down forever.....be low....and moreover....might possible fall while running...unless u reduc weight from the chest....

with a tail...he will be balanced...he'll get an extra weapon...he wont be able to run like a gorilla actaully....

but i tail wud suit...
his butt is really small...

i know this was all useless
__________________
But in the end, no matter what i pretend, the journey is more important than the end or the start, and what it meant to me will eventually be a memory of the time
WHEN I TRIED SO HARD!
Mental Ray Rendering And shader Discussion
thread
geoMan is offline   Reply With Quote
Old 30-05-2004, 11:40 PM   #12
JayF
Registered User
 
JayF's Avatar
 
Join Date: May 2004
Location: Canada
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via Yahoo to JayF
Yes its very nice indeed. 2 quick questions though: Do u use morph targets to open and close the mouth? And are the teeth linked to the model or are they part of the mesh? Thanks.
JayF is offline   Reply With Quote
Old 31-05-2004, 05:24 AM   #13
goat
Registered User
 
goat's Avatar
 
Join Date: Oct 2002
Location: Boston, Ma
Posts: 832
Thanks: 0
Thanked 0 Times in 0 Posts
thanks guys for the replies.well the more i look at this guy the more i don't like it. so we'll see.

LittleFish - ya it could be cumbersome havin a tail in that enviroment. But if the tail was covered in like a rock crust it could be a better fit.


geoMan - some good info. never useless my man.


jayf- i did use morphs for the opening of the mouth. and the teeth are part of the mesh.
goat is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 05:40 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission