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Old 28-05-2004, 03:52 AM   #1
UnsteadyTeddy
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Nissan Skyline GTR V-Spec

This is the second car i've attempted to model.

About 3 hours work so far and i actually intend to complete this one








Theres some problems with the mesh which i need to look at, especialy at the back.

Comments and critiques welcome
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Old 28-05-2004, 04:35 AM   #2
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ow great car, the skyline, i hope you finish him!
you saw the errors yourself, so i dont have any crits !
keep posting
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Old 28-05-2004, 05:24 AM   #3
UnsteadyTeddy
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yeh, its my dream car

hopefully i will make several mods for it, like mod it up fast and the furious style :>

was thinking of making a flash style game out of it too, gotta race the car, modify it, nfsu style
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Old 28-05-2004, 12:01 PM   #4
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Looking good for only 3 hrs work
Keep at it, nice car to model ....

I have a Nissan Skyline project in the workshop at the moment as well which I indent to finish after completing my Lamborghini Miura.
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Old 28-05-2004, 03:14 PM   #5
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Hmm... not alot to crit. Looks a little lumpy around the back. Work on that and you'll be fine.
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Old 28-05-2004, 03:56 PM   #6
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hah nice car...i am also in the middle of a nissan skyline and a lamborghini and the nissan is my first car model ever ...and there are difficulties so keep up the good work!!
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Old 28-05-2004, 04:20 PM   #7
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I agree. This is a very hard car to capture and even harder to model! your doing fine if you fix those bumps!
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Old 30-05-2004, 10:35 AM   #8
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Yeh well i'm finding it really hard to iron out these bumps.

I move one bit, then another appears, move that, another appears, ugh ...

Me not happy, the mesh totally s00kz. This may be destined for the scrapheap after all ...
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Old 30-05-2004, 10:49 AM   #9
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maybe post some wires of the back?
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Old 30-05-2004, 01:40 PM   #10
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Here ya go, hope you can help:





EDIT: can't see anything 'coz of the ****e quality
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Last edited by UnsteadyTeddy; 30-05-2004 at 01:46 PM..
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Old 30-05-2004, 03:51 PM   #11
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ok the circled area is a big problem from what i can see and all the red lines are how the geometry should flow...more or less

to really smooth out these bumps you would have to just delete a bunch of polys and re make that area keeping in mind to use 4 sided polygons as much as possable..hope this helps
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Old 30-05-2004, 10:01 PM   #12
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Hey, check this out.. I'm working on the same car and this is how I made the back.. I know it's high-poly and the poly structure isn't the best, but maybe it will help..
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Old 31-05-2004, 10:17 AM   #13
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hey cool im modeling the same car too!!!! so fun!!!!
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Old 01-06-2004, 09:47 AM   #14
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Thanks a lot enjoi. ill get working on it straight away

Thanks also to sick and chan, so i can compare

Updates coming soon ...
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Old 01-06-2004, 11:44 PM   #15
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Well i've worked on the model and think i've fixed the problem. Will post pics when i get home later
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