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#1 |
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Registered User
Join Date: Jun 2004
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Hi,
I'm new here and I need your advice. I have a kind of graduation project ( don't know how it is called in English). But it is a very important project that I do in the last year of my school. I want to go to an art school to do game design and development and doing a project about 3d design I thought is a good way to getting knowed to 3d design. Fot my project I needed to choose 2 classes (dont know if it is good english) 1 in my profile and 1 out of my profile. I choose maths in my profile and informatica (gues it is some sort of ICT) out of my profi;le cause i thought that these have most to do with 3d design. My research question is "How is math used in 3d design" cause math was my major clas so i needed to represent this good in my projecht. But now i have to come up with a few smaller questions (part questions it is called in Holland) I have never realy worked with 3d progrems and this seems to me a good way to start. I have 3ds max and photoshop. So do you gues know any part questions I can use and that are researchable for a n00b like me Greetz Maarten |
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#2 |
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Threedy Member
Join Date: Feb 2003
Location: Germany
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3d = math = 3d
you create 3d-objects in a three-dimensional workspace. the objects are made up of vertices. each vector is a mathematical object. (an "arrow" with three coordinates). that's one point allready ![]() Welcome to threedy forums, btw ![]()
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[b]Christian |
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#3 |
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b4k4
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Are you talking about a 'ProfielWerkstuk'?
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not obtain+1
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#4 |
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and otter lover :)
Join Date: May 2004
Location: Lisbon. Portugal
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I think 3d programs (like Maya, or 3dsmax) are a mix of maths, physics and geometry. Whatever you represent in those programs is an equation. Take y=x squared. This curve can be drawn in such programs. Points (verteces) can then be manipulated to change the curve; eg into y=x squared +5. Or anything you fancy, really. The diference is that you dont type in numbers, but build verteces. The program then translates what you build into maths (binary code).
Physics come into play when considering lighting, rigging, animation, gravity, collisions... You can manipulate the environment to get physical interactions the way you like them to be.
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Tony |
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#5 | |
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Registered User
Join Date: Jun 2004
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Quote:
thanks so far for the tips ![]() |
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