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Old 18-06-2004, 10:28 AM   #31
light2k2
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Just finished my speed modeling

Modelingtime: 36 min.

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Last edited by light2k2; 23-06-2004 at 09:28 AM..
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Old 18-06-2004, 10:51 AM   #32
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mr demon,

I considered doing a challenge at a set time but then we have the problem that not everyone will be able to enter as we all live in different time zones, what suits me as the person setting the challenge may be totally unsuitable for someone on the other side of the world who wishes to enter.

It's a fun challenge and the prizes we are offering are nice but not really worth cheating for. Besides, if somebody cheats, who are they cheating? This is designed as a "real world" modelling challenge, think about it, a client calls you and says can you do me a model of ******* in an hour as I need to show it to somebody? In that scenario there is no cheating, you either do it or fail

We are trying to give people a chance to organise their workflow, improve their modelling skills and have a little fun along the way.

By not setting exact times when these challenges will be held obviously relies on people being honest but we feel that's part of the fun and as someone else has already said, we will be pretty quick to spot models that folks have spent 2 days working on

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Old 18-06-2004, 11:03 AM   #33
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i hope i'm not too late... just saw the thread about five minutes ago... booting max now...

if i am, well, it's still a good exercise.
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Old 18-06-2004, 11:08 AM   #34
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You are right Andy!

Here is my finshed gyroscope:

3ds max6
time for modelling: about 40 min
time for lightning and textures : about 30 min
time to render: 3 hours


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Old 18-06-2004, 12:32 PM   #35
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Smile

45 Mins modelling and Texturing
1 Hour to render
3D Studio Max 5.1 + Photoshop (Floor Texture)
Made me remember the old speccy game Gyroscope hence the floor.
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Old 18-06-2004, 12:44 PM   #36
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Quote:
Originally posted by oindypoind
Made me remember the old speccy game Gyroscope hence the floor.

I remember that game as an Amiga game - in fact I've still got a copy somewhere and an amiga to play it on - it was a variation on marble madness - now how many hours did i waste playing that game?

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Old 18-06-2004, 01:09 PM   #37
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Talking

Not as many hours as I spent playing Nebulus! wish my amiga still worked...still there is always emulation. Amiga Forever!

Fininshed modelling gyro, just rendering it nice to post...should be here shortly.
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Old 18-06-2004, 01:39 PM   #38
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nice entries, i remembered the game too!

will this design work???

used 3dmax 6
40 min for modeling
30 for texturing and lighting
1 hr render time

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Old 18-06-2004, 02:04 PM   #39
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its not very good, not even close to the standard u guys are doing, but was fun (until i noticed one of my booleans had foobed costing me about 5-6 minutes work :/). i'm not very quick at max at the best of times, i know a grand total of 0 shortcut keys lol but, heres my go, wont win, but a nice idea for a comp

Time: Modelling 40 minutes Textureing: 2 Minutes (max materials baby! ) Render: 2 secs

edit: theres actualyl 3 different metal textures there, but the way i put the light and the camera kinda makes the blue look untextured lol

Last edited by goronking; 20-06-2004 at 05:05 AM..
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Old 18-06-2004, 02:28 PM   #40
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here's mine:

30 min for modeling,
20 min for textures,
5 min render setup,
20 min render.

rendered with brazil, on 3ds max 5.0
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Old 18-06-2004, 02:58 PM   #41
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Heres mine. Took all of 45 minutes to do....that stupid middle pattern took forever to figure out. Lightwave 7.5, render in Fprime with hdri.
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Old 18-06-2004, 03:11 PM   #42
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hi, this is my attempt at a gyroscope, hope you like it.

modelling: 40-45 min
lighting & texturing: 20 min
rendering: 16:43 min

modelled in 3ds max 6 and renderd with skylight

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Old 18-06-2004, 08:18 PM   #43
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I'm gonna start mine tonight ^_^

I'm cookin up a cool design in my noodle... It will probly take me more than 45 mins to do (being a beginner and all) but i'll post it anyway if its cool. Its all about the process.

PS. All u guys rock, ur gyroscopes own, especailly that star one, that rules.
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Old 18-06-2004, 08:48 PM   #44
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hi this is my model i did it in 35-40 min. it was done in maya i will post textures latter hope you like it
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Old 18-06-2004, 08:48 PM   #45
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I felt like making another one:

42 min modeling time,
5 min texturing
45 min render.
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