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Old 19-06-2004, 09:59 PM   #91
Phynius Gauge
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And another .

Model: 45 minutes
Materials and render setup: 20 minutes
Render time: 1:16
Photoshop: Two minutes
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Old 19-06-2004, 11:40 PM   #92
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I thought, that I had a chance... but now octan is here... damn!

*trashs his work*
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Old 20-06-2004, 01:07 AM   #93
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Quote:
Originally posted by Andy_k-3DT
nice one Otacon, I saw a picture of that gyro and wondered if anyone would use it as reference - impressive 45 minutes worth of modelling

Andy
Can you post the reference? I am also wanna try make this one
thanks
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Old 20-06-2004, 01:08 AM   #94
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Here's mine:
10 minutes modelling
15 minutes render setup
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Old 20-06-2004, 01:17 AM   #95
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Finally Finished

Ok, finally, heres my attempt. been fiddling on and off for 3 days with the lighting and textures.

Modelling: 40 Minutes
Texturing and test rendering setup, about 4 hours in total
Final render time: 3 minutes ish (800x600)

System: Pentium 4 HyperThreading 3GHZ 512mb DDR RAM, Geforce FX 5600 with 256mb RAM

Heres what I used:

3D Studio MAX 6 SP1, a HDRI Environment Image for the nice reflections, Vray for render. Everything is box modelled primitives, and then cloned to make the rest up, which really sped things up.

Really enjoyed doing this, might have another go...!
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Old 20-06-2004, 01:19 AM   #96
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Closup

A closeup, from different angle.
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Old 20-06-2004, 01:21 AM   #97
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Wireframe

Since this is a speed modelling comp, thought Id post the wire.
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Old 20-06-2004, 05:09 AM   #98
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Ok, my last one was poo, so i put more planning in, and made another one

modelling time :45 minutes (didnt quite get everything i wanted :/)
textureing+ lighting + camera poitioning 45 mins.
rendering about 10-30 secs per pic.

its all within a glass housing thingy that i made for it








and without the glass housing:




the plan was to have it in a snow cone esque shape thing, but i wnt with the diamond shape instead, the center, the plan was to have a orb with an hour glass in it, like i have, but the hour lass is empty, i didnt get time to fiddle that :/ i made that up, so i assume it still counts

i hope they link :/

Last edited by goronking; 20-06-2004 at 05:12 AM..
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Old 20-06-2004, 05:28 AM   #99
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Heres my little effort. Took to a more old styled ( i guess ) gyroscope.

Software: 3ds max 6
Modeling: 34 minutes
Rendering: brazil r/s 1.2
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Old 20-06-2004, 05:49 AM   #100
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Here we go, my 2 cents (worth of modelling)...
I was goin for a modern look, but lost it with the stand... ah well, i was tryin to think of sumtin to stick in the middle but nothing came to mind.

Modelling, roughly 40 mins
Rendering, roughly .40 secs
Texturing roughly 2-3 mins
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Old 20-06-2004, 06:03 AM   #101
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Quote:
Originally posted by Idan
Can you post the reference? I am also wanna try make this one
thanks
Heres the reference pic i used.
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Old 20-06-2004, 07:00 AM   #102
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grrr....I cant seem to find 45 minutes in my life to do this...lol...my schedule right now consist of work, sleep, work, sleep, work, sleep....etc....damn my job.
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Old 20-06-2004, 07:33 AM   #103
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Quote:
Originally posted by otacon
Heres the reference pic i used.
thanks, I will do it also
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Old 20-06-2004, 08:06 AM   #104
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Hi Everyone,

Just as a matter of interest, is this a 'life-like' modeling competition, or just a modeling competition? Wondering as many seem to be recreating referenced objects, rather than more conceptual scenes. Maybe I got the wrong end of the stick. Especially as it is much harder to recreate something real, rather than me using the scapegoat of something that dosn't really exist.... :-)

Love the style Otacon...

Many thanks,
Tom

Last edited by Tom C; 21-06-2004 at 02:12 AM..
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Old 20-06-2004, 08:09 AM   #105
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the brief is "model a gyroscope" nothing more specific than that.

Now the rest is up to you to interpret how you see fit as long as it's a gyroscope.

The laws of physics will to a degree limit just how much freedom you have in creating conceptual stuff - it needs to work, therefore it needs a large freely rotataing mass/object at it's centre.

Andy
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