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#1 |
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Hobbit
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Male Head
Hi, I've been working on this head for quite a while now. This is as far I think I should go with modeling.
Starting to texture now. Hair will be made with shag:hair later on. Please let me hear if you find anything on which I can improve. ![]() Greetings, FrodoBaggins. |
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#2 |
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Registered User
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Pls send a wire ..... i thing u have to smoth it a litle bit in the malar (cheek bone) and pull on till the near of ear area .
and the yaw is more smoth then the picture... i`ll be watch your progress...... keep going |
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#3 |
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Hobbit
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![]() Unsmoothed wire. *EDIT* Thanks for pointing out the chin, I chaged that now. I also fixed that weird dint a lil bit below his cheeks. -FB Last edited by FrodoBaggins; 23-06-2004 at 08:26 AM.. |
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#4 |
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mangy old cur
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well if you're going for accuracy, the outer edges of the eyes need to be brought up, also the sides of chin can be smoothed just a tad, might just be shadows tho
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#5 |
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Hobbit
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![]() Update: - Chin is more straight - Tweaked the shape of the eyesocket a bit. - Made the eyebrow a tiny bit fatter. - placed an extra light for you hpslashluvr to fill out the neck and chin Hope to get some comments from you again, -FB |
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#6 |
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mangy old cur
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this is what i was talking about for the eye
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#7 |
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Registered User
Join Date: Jun 2004
Location: Virginia, USA
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It's real close - but there were 2 things I noticed (purely from an accuracy to the ref. standpoint)
1 - the cheek bone in the ref curves up along the face towards the eye more. In the model it's very square under the eye. 2 - take a look at the ears in the side view, the model just isn't quite right Overall I think it's a very good job though, I can see all the work you've put into it (and it's paid off). |
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#8 |
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Registered User
Join Date: Jun 2004
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About wireframe
Hi
I am a tot5al newbie to 3dsmax and need help.How did you make that wireframe,because when I model and turn on see through option I can not see edges. Please help By the way NICE |
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#9 |
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b4k4
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galanodel:
Pressing F4 will do ![]() Frodobaggins: Very nice model, the only problem I see is the eye ![]()
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not obtain+1
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#10 |
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Hobbit
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![]() Last update before texturing. I hope some lil changes won't affect the texturing too much if I still need to change something. hpslashluvr, thanks for your drawing, it clearified a lot. zeromorph, i think I also adressed your point about the cheekbone, if not, please draw what you mean ![]() galanodel, f4 an j are the first buttons I press when modeling. F4 indeed for the wireframe and j to loose that annoying bounding box. Greets, -FB |
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#11 |
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Registered User
Join Date: Dec 2002
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I'am Sorry FrodoBaggins, I Fail To See Any Resemblances......Are You Modelling Another Person ?
The CG One Looks A Little Asian.....And The Ear Is Way Way WAY Off.
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Modeling a 3D Pencil Ironman Helmet Tutorial Project Evangelion Bracercom V2 Mascot |
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#12 |
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mangy old cur
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I don't think you've fixed the problem with the eyes, of course it is still up to you
maybe my mouse and MSpaint skills are not very good I meant that the outer corner of the eye should be more "triangular" (take with a grain of salt) the outer bottom edges need to be moved upit won't hurt if you don't, it just makes him look tired |
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#13 |
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Registered User
Join Date: Jun 2004
Location: Virginia, USA
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Let me say first off- I think you have done a very good job on the head and (with the exception of the ear problem) I think your model would be just fine, these crits are just to help get it closer to the ref.
I drew red around the eyes to show the shape difference in the eye socket. Notice the model is much sharper and longer than the ref. As far as the ear goes, there seems to be chunks where there should be lines. Also, it may just be the light, but the bowl of the ear (the hole) doesn't seem right. Also I think the earlobe is too long. Aside from that the only real difference I notice off hand is the way the corner of the jaw blends with the neck - it's much less defined in the ref and I agree with the last comment about the eyes. |
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