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Registered User
Join Date: Aug 2004
Location: portugal, Caldas da Rainha
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hi all! I've been doing 3d for some years, but on a abstract-"shards"-techno basis ( i'm lazy
). I know some things about 3d max, but when it comes to something realistic, i really suck.I 'm trying to make this "cargo-ship", and i'm getting a mess when it comes to detailing. I hope you can give me some hints on this. see those errors ? i know i must use the most quads as possible, i'm trying to stick to that rule, but i get a real mess in there. any clues? I would apreciate any feeedback. thank you all in advance Last edited by blend; 01-08-2004 at 11:58 PM.. |
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