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Old 09-09-2004, 09:27 PM   #1
Julhelm
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Armalite AR-10a4

About 3300 tris.

ACOG scope by psychotic_chiken

Render by Fernan

Modelled in Milkshape 3D as usual.
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Old 10-09-2004, 01:24 AM   #2
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wow is this for a game?? like hl..

Looks great man... can i see the wire...
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Old 10-09-2004, 01:52 AM   #3
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Thanks.

Just added a forward assist to it, and it now sits at a neat 3500 tris.

I'll post some shots in a bit.
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Old 10-09-2004, 03:59 AM   #4
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Wireframe:
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Old 10-09-2004, 05:08 PM   #5
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Only 3500 tris.. or 3500 polys... thats awsome man... woot

texture... lol
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Old 11-09-2004, 12:28 AM   #6
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: The Circus Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
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Awesome!
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Old 11-09-2004, 01:10 AM   #7
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Fantastic! Will we see a teture soon?
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Old 11-09-2004, 01:13 AM   #8
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off topic

Quote:
Originally posted by Jason-Lavoie
Only 3500 tris.. or 3500 polys... thats awsome man... woot
Hey Jason... would you mind explaining the difference in performance terms please? Which one wuld you consider when working on a game model, tris or polys? Finally, what does the polycount tool in max give you? I read somewhere its's inaccurate or something?
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Old 11-09-2004, 01:25 AM   #9
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Form my understanding, all game models are converted to tris...

Tris are basicly poly's cut in half... to make triangles...

So say u have like 1500 polys.... well that would be like 3000 tris...

In performance i don't know what it does... maybe its easier to proces tri's then polys... but i thought i heard that some engines are going to polys or somthing... i don't really know... I think it takes more memory (meaning beefer comp) to run polys instead of tris... i don't really know...

As for the max poly counter... i think its pretty accurate... i don't really care that much right now if Its a couple polys off... i think it has trouble counting tris though.... i think...

Hopfully that helped a bit.. and if i am wrong, correct me.. he he
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Old 11-09-2004, 01:29 AM   #10
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Bien merci, mon ami.

Now, back to the topic of this rather spiffy gun...
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Old 11-09-2004, 01:50 AM   #11
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Yeah I'm gonna skin it once I finish the M-14 skin I was working on earlier.
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Old 11-09-2004, 03:47 AM   #12
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i dunno anything about guns or game stuff! so i'll just nod and post a fan!girl comment! hehe *runs away* your www doesn't seem to work...

but anyhow ttyl on im maybe
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Old 16-09-2004, 06:09 AM   #13
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Holy cow! That is so sweet.

Very nice with such a low poly count. Oh my mod could use a weapons person like you.
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Old 17-09-2004, 10:35 PM   #14
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Why thank you =)
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Old 17-09-2004, 11:27 PM   #15
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looks great, and the poly count is by no means exceptionally high, but I definitely think there's a handful of areas where you could cut back on a lot of polys and compensate with texture
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