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#1 |
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Casus Belli
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Armalite AR-10a4
About 3300 tris.
ACOG scope by psychotic_chiken Render by Fernan Modelled in Milkshape 3D as usual. |
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#2 |
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Dominance War CRAZED!
Join Date: Dec 2003
Location: Canada
Posts: 2,730
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wow is this for a game?? like hl..
Looks great man... can i see the wire...
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------------------------------------------------------- - Portfolio - - MMO Inspired Character - - Bohica Studios - ------------------------------------------------------- |
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#3 |
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Casus Belli
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Thanks.
Just added a forward assist to it, and it now sits at a neat 3500 tris. I'll post some shots in a bit. |
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#4 |
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Casus Belli
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Wireframe:
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#5 |
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Dominance War CRAZED!
Join Date: Dec 2003
Location: Canada
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Only 3500 tris.. or 3500 polys... thats awsome man... woot
texture... lol
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------------------------------------------------------- - Portfolio - - MMO Inspired Character - - Bohica Studios - ------------------------------------------------------- |
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#6 |
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Registered User
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Awesome! |
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#7 |
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Registered User
Join Date: Jan 2004
Location: Malta
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Fantastic! Will we see a teture soon?
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#8 | |
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Registered User
Join Date: Jan 2004
Location: Malta
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off topic
Quote:
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#9 |
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Dominance War CRAZED!
Join Date: Dec 2003
Location: Canada
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Form my understanding, all game models are converted to tris...
Tris are basicly poly's cut in half... to make triangles... So say u have like 1500 polys.... well that would be like 3000 tris... In performance i don't know what it does... maybe its easier to proces tri's then polys... but i thought i heard that some engines are going to polys or somthing... i don't really know... I think it takes more memory (meaning beefer comp) to run polys instead of tris... i don't really know... As for the max poly counter... i think its pretty accurate... i don't really care that much right now if Its a couple polys off... i think it has trouble counting tris though.... i think... Hopfully that helped a bit.. and if i am wrong, correct me.. he he
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------------------------------------------------------- - Portfolio - - MMO Inspired Character - - Bohica Studios - ------------------------------------------------------- |
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#10 |
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Registered User
Join Date: Jan 2004
Location: Malta
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Bien merci, mon ami.
Now, back to the topic of this rather spiffy gun... |
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#11 |
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Casus Belli
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Yeah I'm gonna skin it once I finish the M-14 skin I was working on earlier.
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#12 |
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mangy old cur
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i dunno anything about guns or game stuff! so i'll just nod and post a fan!girl comment! hehe *runs away*
your www doesn't seem to work...but anyhow ttyl on im maybe |
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#13 |
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Registered User
Join Date: Aug 2004
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Holy cow! That is so sweet.
Very nice with such a low poly count. Oh my mod could use a weapons person like you.
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RIFT Battletech HL2 Mod http://battletechmi.com/ |
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#14 |
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Casus Belli
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Why thank you =)
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#15 |
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Studio in a Box Designer
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looks great, and the poly count is by no means exceptionally high, but I definitely think there's a handful of areas where you could cut back on a lot of polys and compensate with texture
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