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#1 |
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xavart
Join Date: Aug 2003
Location: Canada
Posts: 81
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Little Robot
Got tired of messing with complex skinning of my "human fighter" so instead of getting angry and stopping my 3d activities I started this project parallely that I got in head for a long time.. In fact this is a remake of a samelike robot I did 2 years ago and that I had to abandon cause of computer problems.
So this is my new project and I didn't know where to post it exactly...I think the organic forum must be the right place for this toon robot C&C welcome ![]()
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-------------------------------------- Gunner girl http://forums.3dtotal.com/showthread.php?t=54914 Ice Dragon http://forums.3dtotal.com/showthread.php?t=54320 Desert Eagle http://forums.3dtotal.com/showthread.php?t=54482 Flame Thrower http://forums.3dtotal.com/showthread.php?t=54183 |
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#2 |
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Registered User
Join Date: Feb 2004
Location: Las Vegas
Posts: 1,064
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HA! HA!
I really like this little guy.
He reminds me of some kind of gold prospector, hes just missing some kind of pic axe. Very nice. Can't wait to see him textured.
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"If you want to achieve anything in life you have to be Persistent!" |
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#3 |
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xavart
Join Date: Aug 2003
Location: Canada
Posts: 81
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textured
Thanks Cyrenn for the comment
I finally finished the texturing, got what I had in mind for him. Been a hard part :P But I'm satisfied with the result now... well here it is, let me know what you think! ![]() ![]()
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-------------------------------------- Gunner girl http://forums.3dtotal.com/showthread.php?t=54914 Ice Dragon http://forums.3dtotal.com/showthread.php?t=54320 Desert Eagle http://forums.3dtotal.com/showthread.php?t=54482 Flame Thrower http://forums.3dtotal.com/showthread.php?t=54183 |
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#4 |
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Registered User
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Nice simple and effective modelling. The textures are very nice as well. He reminds me of "Rustboy" a little bit.
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#5 |
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3D Studio Max 7.0
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i like this alot... but can he grap things?.. i think he need a thumb
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#6 |
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xavart
Join Date: Aug 2003
Location: Canada
Posts: 81
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thanks guys for the great comments
![]() IDownupI: Well I know he miss a thumb, decided to not make him one cause it would not fit with the simplistic cartoon like style he got :P actually he can grab think by holding them between his fingers and the interior of his hand. For more complex things, well his solution is just to... not try to grab them :P He's just a little robot lol Will start to model the scene where I want to put him, will upgrade as soon as I get something concrete. C&C welcome guys!
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-------------------------------------- Gunner girl http://forums.3dtotal.com/showthread.php?t=54914 Ice Dragon http://forums.3dtotal.com/showthread.php?t=54320 Desert Eagle http://forums.3dtotal.com/showthread.php?t=54482 Flame Thrower http://forums.3dtotal.com/showthread.php?t=54183 |
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#7 |
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xavart
Join Date: Aug 2003
Location: Canada
Posts: 81
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stretch problem!
Guys I've got a prob here... I know that kind of bug is really stupid and easily countered, but I don't know yet 3Dmax that much and that kind of thing keep me bugged
The animating of this robot will be probably totally by linked objects, and that must be simple but now I linked all my parts together I see I have those stretches on head/hat, hand/fingers, and foot/toes parts when rotating them... I unlinked them, and when rotating them individually there's no prob, once linked those stretch... what's the solution? ![]() Wish you can help me! I'm sure this is not a big thing, but I just don't know it ![]()
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-------------------------------------- Gunner girl http://forums.3dtotal.com/showthread.php?t=54914 Ice Dragon http://forums.3dtotal.com/showthread.php?t=54320 Desert Eagle http://forums.3dtotal.com/showthread.php?t=54482 Flame Thrower http://forums.3dtotal.com/showthread.php?t=54183 |
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#8 |
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Registered User
Join Date: Feb 2004
Location: madrid
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In the way you are doing the animation, linking the objects doesn't work...... you have to use bones and IK solvers ... there are very nice tutorials at 3d total homepage ....
Good luck... |
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#9 |
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Registered User
Join Date: Nov 2003
Location: USA- California
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**Shakes head** I had this same problem dude. Where if you mess with the object, either linked or sometimes unliked, it'll act all bizzare.
Give this a try: Unlink the object from it's parent. Go to the heirarchy tab (between motion, and modifiers tabs on the right screen). Click where it say's pivot only. Hit 'E' (rotator) and Swivle the pivot around. If the pivot doesn't affect the mesh at all, that's not where your problem is. Re link it, and move on to another object up the chain. Start at the BOTTOM! (I.E. start with a finger, not the wrist or elbow when doing this testing stuff) If it does flip out when you swivvle wildly the pivot, then click the 'center to object' button, and reset transforms and rotations (bottom buttons) and those should totally reset your pivot point. It shouldn't matter because if everything's linked, only your joint pivots should be correct, and this is usually an limb problem. If you want me to clarify, let me know, but try hard to envision what I'm saying, and keep this and max open together and work through it. Good luck to you. This problem nearly drove me insane: http://forums.3dtotal.com/showthread...threadid=22836 I'm here if you need me, T
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