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Old 18-09-2004, 11:49 PM   #1
Aerics
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Porsche 911 GT3

Hi. I hav try to model a car again. But i have some problems with the differents between the blueprints and photos from the real car. I don`t know if i can finish this model, but i try it .
I must fix some n-polygons and define the mesh better. But what do you think? And what i can do better?

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Old 19-09-2004, 12:46 AM   #2
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Looks ****** great. Although it does'nt seem to be causing a problem. You have a few edges that just end. See pic.
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Old 19-09-2004, 06:50 AM   #3
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hey
i think it's look very good so far,i really like it (:

by the way i modeling this the same car also
but with another technique

and i will be glad if you tell me were you get your blueprints.

and sometimes if the blueprints not very exact
try to fix them in photoshop, look at the pictures, and also use your imagination (:

good luck!
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Old 19-09-2004, 07:07 AM   #4
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@Morzog
I know. i have delete the front of my car. I do it again in the feature. I think this part need much more work...

@darq
Which technik do you use? Can you send me a link from your thread? I`m interested at the wire pics. I get the blueprints from www.onnovanbraam.com . But i have see, thats an older version of the GT3 ;(.
About the blueprint. I think its now much better. Not perfect, but much better .

Here i the last update for this day. I have delete the front of my car. I think i must spend much more time to make it right. The most time i spend to define the mesh to get the right shape.
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Last edited by Aerics; 19-09-2004 at 07:11 AM..
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Old 19-09-2004, 08:06 AM   #5
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Hi looks a lot better.Ya if you chamfer to soon it mess things up.If it was me.I'd stretch the polygon like a drum skin.

Last edited by Kujoe; 19-09-2004 at 08:13 AM..
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Old 19-09-2004, 01:45 PM   #6
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no comment this is very gooodd im serious this is veerry good.myself dont know, what i can make like this.
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Old 20-09-2004, 02:13 AM   #7
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How i make this right? I have to many polygones here to make the backside of the car. But now i have triangels...
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Old 20-09-2004, 02:42 AM   #8
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Quote:
Originally posted by Aerics
How i make this right? I have to many polygones here to make the backside of the car. But now i have triangels...
i thing this would help for d back.<<<< little advice from junior bro
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Old 20-09-2004, 02:48 AM   #9
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If i do the cuts which you have painted on my picture i get some 6 side polygones.
If i make the yellow cuts too i can`t get the result wihich i want.
Whith the blue you see my problem. I have 7 edges and on the end i want to get only 4 edges.
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Old 20-09-2004, 02:48 AM   #10
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I think you are using too mush polys, I dont think you need all this.
try to use less also because many polys will cause sharp edge in place you dont want, and its also mush harder to work with this amount of polys if you are planning highpoly model
also wait with the doors cuts and with all the champers, try to do them after you finished the basic shape of your car

goodluck
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Old 20-09-2004, 02:58 AM   #11
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Quote:
Originally posted by Idan
I think you are using too mush polys, I dont think you need all this.
try to use less also because many polys will cause sharp edge in place you dont want, and its also mush harder to work with this amount of polys if you are planning highpoly model
also wait with the doors cuts and with all the champers, try to do them after you finished the basic shape of your car

goodluck
yep correctness, for peaceful step better a few line. my bro idan yer d pro, give me comment in my thread please im work in d back looks bad bro
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Old 20-09-2004, 05:57 AM   #12
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Quote:
Originally posted by Kujoe
Hi looks a lot better.Ya if you chamfer to soon it mess things up.If it was me.I'd stretch the polygon like a drum skin.
Done good.Like I said we need the mask tight.The thing is if you have to many lines near a line they show the lines.If I was working on that car ,I would have only that many lines.When you use the smooth mesh tool it do the work for you,Now it pulls tight from line to line.Like a drumskin.Only from line to line.So if there are to many.it stops there. Now you need to use the 3d snip tool and start welding the lines you don't need.Make it tight

Last edited by Kujoe; 20-09-2004 at 06:02 AM..
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Old 20-09-2004, 06:26 AM   #13
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thanks. I have understand what you mean and i think this to. I have problems with all the vertex`t to get a right shape.
I weldind and fixing some things tomorrow and post a wire again.
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Old 20-09-2004, 06:54 AM   #14
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Quote:
Originally posted by Idan
I think you are using too mush polys, I dont think you need all this.
try to use less also because many polys will cause sharp edge in place you dont want, and its also mush harder to work with this amount of polys if you are planning highpoly model
also wait with the doors cuts and with all the champers, try to do them after you finished the basic shape of your car

goodluck
Idan made a good point.to do it right you have to wip it first.then you detach it after the hole car wiped,then Detach all the part to the car
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