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#1 |
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Registered User
Join Date: Oct 2004
Posts: 2
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Hello guys, I'm new to the Forum and just had a question to ask. I wanted to know how to go about animating a building being destroyed or damaged using 3d Max? ALso are there any tutorials on this topic as well. Thank you.
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#2 |
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evil_space_monkey
Join Date: May 2004
Location: France
Posts: 400
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Why not make your mesh
Break it up into sections for the large rubble Then use 'havok' to do the dynamics bit After that put some particle dist and rubble etc in Also most importantly as always get some good referance ![]() |
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#3 |
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I love HDRI
Join Date: Jan 2004
Location: Zeeland (N-Br.) - The Netherlands
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Hi Ptah,
You can do this with a Particle system PArray. For a small tutorial look at: http://www.maxhelp.com/content/tutor...ray/parray.htm However, the latest versions of Max also have a new function which is called PBomb (or something, I stumbled over it a while ago), you can also use this, this acts like a bomb somewhere in your scene and the chunks of the explosion automatically fly away from the explosion. I think in this tutorial this function is being used: http://www.3dcafe.com/asp/tutorials/...explosion2.asp Grtz Grimmie |
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