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Old 11-10-2004, 12:15 AM   #1
K-Arts
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Pivot / Rigging

Hi all,

I got a little rigging problem!

i just want the green pivot-cross (the one u controle the rest of the bones) follow ing the top part! So it follows the base component, --> its rotation.






UPDATE:

The problem is, if i rotate bone_1 on the y-Axis the green cross (which is NOT a single object) wont follow!








greets Lisa
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Last edited by K-Arts; 11-10-2004 at 01:27 AM..
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Old 11-10-2004, 12:34 AM   #2
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Your explenation isn't really clear. My first though would be to check the parental hiarghy. What's parented to what? But I figure you already thought of parenting so... you might want to give a more in-depth explenation.
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Old 11-10-2004, 03:14 AM   #3
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updated
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Old 12-10-2004, 12:02 AM   #4
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Constrain the point or end effector position to the base. That way it will move with the base. You could also switch it from IK to FK.
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Old 12-10-2004, 05:06 AM   #5
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HAHA,

big LOVE to u it worked!!!!


--> it is the LINK CONSTRAINT...


getting back to work......motivated :-)


ty so much!

Lisa
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