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#1 |
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Registered User
Join Date: Feb 2004
Location: Sydney, Australia
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Pivot / Rigging
Hi all,
I got a little rigging problem! i just want the green pivot-cross (the one u controle the rest of the bones) follow ing the top part! So it follows the base component, --> its rotation. UPDATE: The problem is, if i rotate bone_1 on the y-Axis the green cross (which is NOT a single object) wont follow! greets Lisa
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.::.________________.::. bumm Last edited by K-Arts; 11-10-2004 at 01:27 AM.. |
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#2 |
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the soup guy
Join Date: Jun 2004
Location: The Netherlands
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Your explenation isn't really clear. My first though would be to check the parental hiarghy. What's parented to what? But I figure you already thought of parenting so... you might want to give a more in-depth explenation.
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#3 |
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Registered User
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updated
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.::.________________.::. bumm |
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#4 |
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delinquent account
Join Date: Oct 2002
Location: USA
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Constrain the point or end effector position to the base. That way it will move with the base. You could also switch it from IK to FK.
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Fatal what??? F***, forgot to save. |
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#5 |
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Registered User
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HAHA,
big LOVE to u it worked!!!! --> it is the LINK CONSTRAINT... getting back to work......motivated :-) ty so much! Lisa
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.::.________________.::. bumm |
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