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#1 |
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Registered User
Join Date: Feb 2004
Location: Las Vegas
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Shag Hair Please Help???
I'm using Shag Hair for my characters. The only problem is that I want to use Light tracer for the renders. To get that globallumination effect the problem is that the Shag Hair turns completely black. It looks good, but I want it to be able to stay the color I assigned it.
How do I figure this out. How do I render SHag Hair using Light tracer effectivly.
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#2 |
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The One And Only
Join Date: Apr 2004
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You must set the shadow type to 'hair shadows' for your shaghair to cast shadows.
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#3 |
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Thx Chokin
The problem that I'm having is when I use Light tracer. The sky light sysem. the hair stays black. And doesn't change to its normal color it was assigned.
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#4 |
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Registered User
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mabe try giving the hair some self illumination.
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#5 |
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Feels Good
Join Date: Oct 2002
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Have you tried converting the hair to geometry?
I know for 3rd party renderers GI requires the hair to be geometry, otherwise the hair is rendered by the shag/hairfx renderer and is never actually created as geometry for the 3rd party renderer. You'll need to select Geometry in the Environment>Atmosphere>Effect>Shag:Hair(or HairFx) rollout, and then select the shag/hairfx view object. In the shag/hairfx view object rollout select convert to editable mesh. Then try rendering, it will take longer since it has to create the hair geometry.
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