>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Modelling, Lighting & Rendering Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 13-11-2004, 12:38 PM   #1
nosaj462
Mythril Horned Orbiter
 
nosaj462's Avatar
 
Join Date: Jul 2004
Location: LA
Posts: 94
Thanks: 0
Thanked 1 Time in 1 Post
Awards Showcase
Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
Total Awards: 1
lighting question

ok Im fairly new to the whole lighting and texturing of things... I was wondering what settings and how should your lights be set up with light tracer to get that cool sculpture look of your model. Everytime i try it my model comes out extremely bright white with hardly any shadows... any ointers would be awesome.
nosaj462 is offline   Reply With Quote
Old 13-11-2004, 02:22 PM   #2
Brent
Guest
 
Posts: n/a
with light tracer you use the skylight.
So place skylight in your scene[anywhere dosen`t matter]then turn on light tracer.Render your scene.This gives you GI.
Then if you want to place other lights about.....but they must be very low intensity.....mabey .2....because you already have sufficient light in the scene of the skylight.
Ususaly the extra lights can be set to specularity only with diffuse turned off.

ciao
  Reply With Quote
Old 13-11-2004, 08:19 PM   #3
nosaj462
Mythril Horned Orbiter
 
nosaj462's Avatar
 
Join Date: Jul 2004
Location: LA
Posts: 94
Thanks: 0
Thanked 1 Time in 1 Post
Awards Showcase
Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
Total Awards: 1
ok do you have to have other lights in the scene?
Because if i just have a sklylight and render with lighttracer it comes out pure white you cant see any definition.
nosaj462 is offline   Reply With Quote
Old 13-11-2004, 10:01 PM   #4
Brent
Guest
 
Posts: n/a
in your light tracer settings...make sure global multiplier is set to 1 .....higher than that will wash out your scene...
  Reply With Quote
Old 17-11-2004, 10:13 AM   #5
Morzog
Registered User
 
Join Date: Jul 2003
Location: Canada
Posts: 168
Thanks: 0
Thanked 0 Times in 0 Posts
Try this,


Create a skylight. Set the color to a slight blue(up a bit from the default), and change it's multiplier to .6

Now create a targeted spot. Set it up so that it is hitting the model at around 45degrees, and off center a bit. Turn on shadows, and set the shadow type to "Area". Make the light color a slight blue.

Open the Advanced lighting dialog(render menu). Change these settings from the defaults:

Rays/Sample: 45
Filter size: 6

Make a new default material and use the default grey. Appy it to your model.

In the render dialog, set your AA to "catmull-rom".
Morzog is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 10:57 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission