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#1 |
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Registered User
Join Date: Dec 2003
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Mulitple UVW Map
How can I Multimap my model... how do I apply each UVW map for a different part of my model.
I have set each part with a material ID now how can I unwrap thoes spefic IDs? |
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#2 |
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Registered User
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its pretty easy.
1. take your editable mesh/poly/whatever and apply a mesh select modifier to it. 2. select the first material ID and then add a UVW map modifier and arrange it to fit. 3. now add the unwrap UVW modifier. 4. repeat steps 2+3 for every material ID that you have. 5. Once your all done and eveything is mapped put a mesh select modifier at the very top and select your entire mesh. 6. Now apply a Unwrap UVW modifier and when you view the screen you should see all the different unwrapped parts on one screen. 7. Now either take a screenshot and paint your texture over it or use texporter to export it to a .bmp and paint over that. email: tdawg217@hotmail.com \ if you get stuck |
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#3 |
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Join Date: Dec 2003
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This isnt working for me... when I try to apply the bitmaps to each part its not aligning to the mesh....
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#4 |
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Registered User
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show me a screen shot,i dont understnad what your talking about
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#5 |
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thats alright I solved the problem... I added you to my msn im'Brown' but I havent seen you logged in yet... I think ill make a tutorial and submit it because it was such a pain figuring it out and I dont see a tutorial clearly outlining how to do multiple maps
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#6 |
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well what I wanted to do Doesnt work.... but here is what I mean when I say it doesnt work
I have my Mesh, I assigned them all different Material Id's according to what Im going to texture them as. I add a UVW Map. and then I layout the the skins for it paint it, I create a materail with subobject and then apply the bitmap to the texture and drag it on the applied area... it goes on perfect. I drop down back the the EditMesh modeifier and the UVW MAP I just recently had if I select any other polys then the UVW Map unsticks and doesnt apply properly.... http://www.tye.ca/user/OmenKing/texturing1 http://www.tye.ca/user/OmenKing/texturing2 I cant even apply a secound UVW Map because it messes up... please someone help me so I can make some progress ![]() |
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#7 |
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Registered User
Join Date: Aug 2004
Location: Dubai, UAE
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http://www.3dtotal.com/tutorials/
go here and check out the tutorial " texturing sad mike" by Nikola Drincic.. you might find it useful.
__________________
"We make a living with what we get, but, we make a life with what we give.." Winston Churchill. CG Portfolio: http://andoy.cgsociety.org |
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#8 |
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Join Date: Nov 2004
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u need to aply a multi/sub material with mat id's that are the same as the models.
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#9 |
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Join Date: Mar 2004
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he's got the multi sub object thing working...
I would put the texture mapping modifiers on top of the stack first of all Then I would, for each material ID, add a mesh-select (by mat ID) and then on top of that I would add a UVW Map modifier, and adjust the gizmo... do this for each material ID, then the maps for each mat ID will be adjusted properly edit: basically, this is what tdwang suggested...although it doesn't look like you followed his advice at all from your screenshots also, tdwang, you don't need to add a unwrap uvw modifier for each mat ID....after you have done the uvw map modifiers for each mat ID, do one more final mesh select and this time select all ID's, then apply 1 unwrap uvw modifier and that will take care of all of them...in the unwrap window you can view by mat ID anyway
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"In a world of compromise, some don't." Last edited by Stuh505; 06-12-2004 at 07:51 AM.. |
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#10 |
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Stilton enthusiast.
Join Date: Nov 2004
Location: England
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What would you do if you needed to change the model after texturing?
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#11 |
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Registered User
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if you need to edit the model then you need to redo the UVW coordinates for the portion that you edited, try to make sure that the model is final before you start making textures or you may end up recreating the UVW coords multiple times
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