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#1 |
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How to use 3DMax v6 and v7 in v5?
Hey!
I got a scholl project where i have workt alot home at version v6. I have heard that is ti problem to open v6- v7 in v5 ? is there any way or do i have to remake al my stuf on v5(the teacher will not use any other version then v5)? The ide is to make objects at home and then put it all together on scholls(we are two students working on the same room) //JImmy I
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#2 |
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you counld try exporting your work as .3ds
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#3 |
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Yes i will try that, but this mean that scenns i have been working on in earlyer version i realy have to redo?
//Jimmy
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#4 |
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you shouldn't have to scenes worked on in 5 can be opened in 6 and 7 but to get a scene done in 6 or 7 to work in 5 you will have to export it as a .3ds
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#5 |
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correct....save as .3ds....not .max.....and 5 will open it fine.
The only problems might be that there are some mental ray aspects to the file that version 5 cannot recognize. ciao |
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#6 |
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yea, you have to import it into max5.
But i dont know if the modifiers are still saved ![]() are they?
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#7 |
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Thanks!
Simes like 3ds format is deforming my object slitly. I have tryed to export in 3dmax v6 to 3ds(mesh) and then inmport in 3dmax v6 to a scene, but the model is not realy as it was. But i think i can live with this for now. //Jimmy
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#8 |
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did you collapse it before you did this if there are modifiers on it may do that
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#9 |
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Okay then i have tested some more.
I have collaps all an added all to one mech, when rendering it looks good. I then Exports the model(selected) it renames a map but else its works fine. Then i open a new Project in max and imports the 3ds file that i just created. The model become some defect it simes like it as some places is not using smoth, but i can live with that i think. The real big problem is that the textures dont simes to remain at all? Why? and how do i solve this? //Jimmy
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#10 |
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ok I did a quick test on this it seemed to seperate some verts on the model which is probably why you got the smoothing problems so you will need to go though and weld verts where needed and with the texture it tryed to rename my map so I just went into the material editor and switched the map back to the original
hope this helps |
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#11 |
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oh just another thought you might need to select your model and in the material editor do a get material from selected so you can view your texture
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#12 |
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Okay, but then its alot to weld.
It seems like it dont save the maps as it should, no bumpmaps and so on? Is there no way to export/import my model with valid materials(bump maps and so on)? //Jimmy
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#13 |
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yes...use [merge] insted of import....
merge keeps all material info ciao |
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#14 |
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with the verts just select all of them and do a 0.01 weld that should sort it
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#15 |
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I am using merge to scene, else i cant add it to my 3Droom
//Jimmy
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