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#1 |
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3DT Veteran. 6 years+
Join Date: Feb 2004
Location: London
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Ok, heres the deal. I am ceating a fly through camera for a render of this scene. When I put a sphere sky in it messes up the light/shadows. I have used this method before witout any probs. I have turned off cast/receive shadows on the sphere and excluded the sphere from the light but nothing has made a difference. As you can see the liught is well within the sphere (no mater how huge i make it it still gives the same effect.) help!
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#2 |
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3DT Veteran. 6 years+
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messed up
pic2
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#3 |
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3DT Veteran. 6 years+
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screengrab
Pic3
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#4 |
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Registered User
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i dont know much about 3DMax but i can u some thing
hi pal,
1st of all disconnect all light with that Sphere, then make a new Ambient light , disconnect all other Object fron Ambient light. Now Ambient light is just connected with that Sphere. now render the whole scene if Sphere is grey tone. then just . increase the diffuse of Sphere ...... I hope will have the good result |
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