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#1 |
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Registered User
Join Date: Nov 2004
Posts: 6
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look at constraits
Need help please!
How do u get your Look at constraits to follow your model. (if i move it the constraits get all skrew'd upp) help Lajo |
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#2 |
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Registered User
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you should somehow parent the lookatconstrain object to your model. Lets say you've made eyes on a character that uses bones. Then parent the lookat object to a bone in the head.
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#3 |
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Registered User
Join Date: Nov 2004
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I use C.S, and you can't link it to either the eys or the head
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#4 |
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Funkius Monkius Smackae
Join Date: Sep 2004
Location: Canada
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If by CS yo mean Character studio then what you need to do is this. After you apply Physique to your model link the eyes to the head bone. This will ensure that they stay with the head when it moves.
Next make 2 point helpers and center them one in front of each eye, make sure they are alittle ways off the model so that you have some room. next create an eye look at controler using splines and link the the point hlpers to it. Finaly add the look at constraints to the eyeballs so that they are pointed at the point helpers.
__________________
"It's not the size of the dog in the fight, it's the size of the fight in the dog. Bear Man WIP |
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#5 |
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Registered User
Join Date: Nov 2004
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Thank U Smack Monkey. It works, it works
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