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Old 28-11-2004, 09:15 AM   #1
hnbmilk
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UVW unwraping

Hey. I am currently skinning a human, and came accross a slight problem. I dont know if you can call it a problem, lol, but here it is: Do you know how if you attach a uvw map modifier to a mesh, and then give it a uvw unwrap modifier the mesh is unwrapped according to the uvw map modifier? I was wondering if it is possible to add multiple uvm maps to one mesh for differant parts of a body and have the same result. I want to give the head a cylindrical uvw map modifier, and say.... the arm a differant cyclindrical uvw map modifier that is rotated 90 degrees and fits the arm better. Is this possible? Thanks.
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Old 28-11-2004, 01:56 PM   #2
andoy
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yes it's possible, check out the tutorial texturing sad mike in the 3d total tutorials.
it shows exactly what you want to do.
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