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#1 |
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Registered User
Join Date: Jun 2004
Posts: 63
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UVW unwraping
Hey. I am currently skinning a human, and came accross a slight problem. I dont know if you can call it a problem, lol, but here it is: Do you know how if you attach a uvw map modifier to a mesh, and then give it a uvw unwrap modifier the mesh is unwrapped according to the uvw map modifier? I was wondering if it is possible to add multiple uvm maps to one mesh for differant parts of a body and have the same result. I want to give the head a cylindrical uvw map modifier, and say.... the arm a differant cyclindrical uvw map modifier that is rotated 90 degrees and fits the arm better. Is this possible? Thanks.
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#2 |
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Registered User
Join Date: Aug 2004
Location: Dubai, UAE
Posts: 1,080
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yes it's possible, check out the tutorial texturing sad mike in the 3d total tutorials.
it shows exactly what you want to do.
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"We make a living with what we get, but, we make a life with what we give.." Winston Churchill. CG Portfolio: http://andoy.cgsociety.org |
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