>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Animation
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 02-12-2004, 10:45 AM   #1
krazyace
Registered User
 
Join Date: Nov 2004
Location: good question...
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to krazyace
crits?

flowing

is my next type of aniamtion...i mean...i have been trying and trying to flow my animations...but they come out robotic...so i have done some trials...and learning to give my work more flow and realism...crits would be wonderful...chop it up as much as you can
__________________
GOODY GOODY GUMDROPS
krazyace is offline   Reply With Quote
Old 15-12-2004, 05:27 PM   #2
martimus
jumping or spinning?
 
martimus's Avatar
 
Join Date: Apr 2004
Location: Leeds UK
Posts: 743
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to martimus
its ok, heres my crit

his torso and bodie need to move more, at the moment they are basically in the same place.

when someone runs, their hips turn left and right with the legs, and also up and down, the up and down movement will make it look more flowing
__________________
www.mw-3.com

Quote:
Originally Posted by inveni0
Freelance is almost just another word for "unemployed"
martimus is offline   Reply With Quote
Old 16-12-2004, 04:01 AM   #3
Goig!
Yep, a smiley. SO WHAT!?
 
Goig!'s Avatar
 
Join Date: Oct 2002
Location: Bangkok, Thailand
Posts: 304
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Goig!
Lacks weight; keep in mind physics when animating: gravity, inertia, friction...
Once you get that right you can begin to add the things that make good animation come true, character, feelings and all that jazz.

The center of mass (hip) should describe a waving motion, up and down. That will add weight, add some shock absortion by the torse with each step, the spine bends and curls a bit to absorb the impact.
__________________
"Art, like morality, consists of drawing the line somewhere."
Goig! is offline   Reply With Quote
Old 16-12-2004, 06:20 PM   #4
martimus
jumping or spinning?
 
martimus's Avatar
 
Join Date: Apr 2004
Location: Leeds UK
Posts: 743
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to martimus
Quote:
Originally posted by Goig!
Lacks weight; keep in mind physics when animating: gravity, inertia, friction...
Once you get that right you can begin to add the things that make good animation come true, character, feelings and all that jazz.

The center of mass (hip) should describe a waving motion, up and down. That will add weight, add some shock absortion by the torse with each step, the spine bends and curls a bit to absorb the impact.
lol, much better worded than my post!
__________________
www.mw-3.com

Quote:
Originally Posted by inveni0
Freelance is almost just another word for "unemployed"
martimus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 02:31 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission