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#1 |
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Join Date: Nov 2004
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Simple Camera Animation problem[3dmax5]
Hey!
I have done a room, that i want a Camera to fly around in. 1. I first made a path with NurbCurvs(did 3 patchs that i fused together), and then change the frames from 100 to 5000. After this i choosed "convert from" on Motion->Trajectories and typed 5000 as end time, and then 1000 samples. then i selected the path, this dident work. The camera only lyes samples to move in a searten area of one of the patchs that i had fused to gehter. Then i tryed a simple spline with Bezier cornoer enabled. 2. Here i weld to gether the 3 patchs with the value 99999 after i had attaced them all to one spline. After this i made the same prcedure as abouve, but i selected the new pline object instead. But first it layes out samples at searten spots on the whole spline, ad if i try "convert to" instead and den "convert from " in the Motion->Trajectories menu, it creates somthing that look likes an explotion, the samples is plased in a way that the camera will return to the start postionen, go out to a position on the spline and then return to start position and so on. There must be somthing simple that i have forgot about this? I know that this works GOOD with smal splies that i creates, maby its somthing about the welding/fusing thing? but it simes like i have a smal spline that this problem accure also on? //Jimmy
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#2 |
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In simple words, how do i get a free camera to move along a long path(spline: line) when the spline is fused/weld to geather?
//Jimmy
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#3 |
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Notice that there is another way to make an path following that works beter.
Thanks any way =) //Jimmy
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