|
|||||
|
|
#1 |
|
Registered User
Join Date: Jul 2003
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
few questions about normals
alright, I am into a game development and have been busy making low poly models. Now I got to learn few things about adjusting normals. My first problem is when I detach chunk of a model lets say a bumper of a car the sharp edge shows up on the outline of the detached object so yes I know I need to adjust the normal to line up with the other original object so it stays smooth. The thing is it takes such a long time to adjust one by one so I thought you guys might know some fast alignemt like sort of a snap or something. Also since I work in editable mesh or poly and use lofting I want normals to remain on it but when I collapse it , the thing goes back to normal again and changes do not remain.
Thx for the help...
__________________
corle |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|