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#1 |
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Registered User
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hello everybody, hopefully someone out there can provide some help concerning my problem. I have to use the alpha compositor technique to combine two different views of a scene in order to preserve rendering time. it's a race track and my problem is concerning the first-person-view of the pilot. first i do render the track itself, then i put the inner cockpit view seen through the cockpit's windows over the track view using the alpha compositor. in the inner cockpit view i need now only the shadows to be thrown at the cockpits geometry but the geometry of the scene (everything outside the cockpit, the whole track) shall not be seen.
i hope it's clear what my problem is. thanx for any help in advance. |
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#2 |
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Not a zombie.
Join Date: Jan 2004
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If you right click on an object in your viewport and go to properties you can turn off an objects visibility with 'visable to camera'.
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#3 |
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what about the "matte/shadow" material??? can you use that?
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#4 |
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Join Date: Oct 2002
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pheonex had it right. make everything outside the cockpit a matte shadow. Save as a png,tga the composite them witht the outside render. should work fine.
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