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#1 |
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... just a newbie ...
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Problem with modeling building
Okay, I`ve got a problem: I had to model my school. Generally the interior of it, and i don`t know where I should start . H E L P
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My and Lord Soc`s training Thread
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#2 |
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Probably a good idea to start with the exterior walls, so you can get the scale and perspective right. Then do the interior walls, then each specific room with chairs, tables or whatever.
Just get a simple workflow for the project and it should be pretty simple to layout. If there are more than 1 floor, do it floor by floor but make the exterior walls the correct height ( 3 storeys, 2 storeys or whatever they are)
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"We make a living with what we get, but, we make a life with what we give.." Winston Churchill. CG Portfolio: http://andoy.cgsociety.org |
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#3 |
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... just a newbie ...
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Okay, but I don`t know how to start
I`ve never made any building, even without the interior, so what I want is :- some sort of example - tutorial - hints with screenshots I need ANY help ![]()
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My and Lord Soc`s training Thread
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#4 |
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... just a newbie ...
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50 views and no one replied
(I REALLY NEED HELP !!!!!! I`ve got only 1 MONTH!!!
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My and Lord Soc`s training Thread
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#5 |
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Draw a ground plan, then from the top viewport build the walls using boxes to the right height.
change the boxes to editable poly, cut in the doors and windows. put in any furniture thats needed. build a roof texture it all render it hey presto it's done !!! Thats about it really, just take your time and if you are a little bit used to max it should not be too hard to get a basic building down, after all it's just basic shapes really.
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"We make a living with what we get, but, we make a life with what we give.." Winston Churchill. CG Portfolio: http://andoy.cgsociety.org |
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#6 |
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... just a newbie ...
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Thanx mate, but I`ve got question: these "ground plans" - could I use Evacuation Plans ??
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My and Lord Soc`s training Thread
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#7 | |
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Mountaineer
Join Date: Aug 2004
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Quote:
If you can get them in a digital format, things are even easier, then you won't have to draw them yourself. Here is a tutorial on how to model a building using AutoCAD and 3d Studio. When you are using illustrator instead of Acad it should mostly be the same thing, draw, rotate and extrude. For more info search on google for: building, model, 3d studio and so on, tonns of references there... But I'm wondering, why do you accept such an assignment when you don't know the heck about modelling? And what is the exact assignment? Do you have to MODEL the schools interior, or do you have to make a 3d DRAWING of it? Not that I doubt you, but if you only got one month, you'd better go the easy way instead of learning stuff, that takes time, you know! ![]()
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My motto: Live fast, die young, and leave a damn' goodlooking corpse... Last edited by Joey B; 27-12-2004 at 06:58 PM.. |
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#8 |
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... just a newbie ...
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It`s like this:
My teacher said, that if I want 6 on the certificate, I had to do something related to school. So I`m modelling school and my friend is going to open it in his engine, and then you`ll able to walk in it. Cool, doesn`t it?? About this 1 month : I`ve got time to 10th January, but I doesn`t had to have all model. Only part, so I can show my teacher what I meant at the beginning. ______ I forgot: I`ve done this tut earlier, it`s really good, but I want to model in poly from the beginning
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My and Lord Soc`s training Thread
Last edited by Xagoth; 27-12-2004 at 07:37 PM.. |
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#9 |
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Wow Xagoth, that's an aweful lot of help you seem to need... It's really not as simple as "how do I model a building?" because every building is completely different from each other.
The first thing you need is references; either from bluprints or photos. If it's blueprints then you have the exact measurements you need, if it's just pics, then you will need to make an educated guess on the numbers. Have you modeled anything in 3d before? If you're unfamiliar with planes I find it very hard to show you how to do it...On the other hand, you could also just start with a box and make it the length and height of the wall, make a 2nd, 3rd, and 4th box of the same length and height and you now have the beginning of a rudamentry building. How much work have you done previously? A basic knowladge is definately a prerequasite to modelling something as complicated as realistic architecture. Sorry in the long delay in responding to your PM, The forum page always says I have 0 new messages and I only checked on a whim. |
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#10 | |
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... just a newbie ...
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Quote:
OK, as I posted before (or not ) I had to do a model that is VERY LOOOOOOOOOOOW POLY. It had to only look like my school. Nothing extra, super,mega etc. ![]() I need information how to start with that thing. I`m posting a photo of my school. It`s the back door, where the "game" will start. About modelling- I`m used to 3D Studio Max. I know about most of the things (i think As I said before I want to model it ONLY in poly, because i`m used to it, and it will be the fastest way (for me of`koz )
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My and Lord Soc`s training Thread
Last edited by Xagoth; 05-01-2005 at 01:36 AM.. |
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#11 |
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You wan't a tutorial with pics? I'll see what I can do from that one image you posted...
TO BE CONTINUED...
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--Vancent Khron "Stay strong, live long. The light is only a step away." -Me (I'm all philosophical-like) |
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#12 |
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Okay, here it is, part one, the doorway. This is how I would do it, not how you should do it.
(Tell me if you want me to continue making these "tutorials" after reading this one.) 1)First I started witha box, segmented 3 length 3 width. 2)I moved the inner vertices into approximate positions. 3)I then took the center vertex and chamfered it out then moves the resulting vertices till it looked right. 4)I then extrued the selected polygons in a ways. 5)Next I extruded the bottom left an right polygons downwards to "ground level". 6)I sliced the inside polygons (highligted) I then chamferd the resulting edge (not shown). 7)I moved the selected verts inwards (scaled in from the sides then moved the top ones down). 8)Here I created a new box that will become the doors crazy window-filled frame, segmented 3 width. 9)After adjusting the vertices, I once again extruded the bottom left and right polys downwards. 10)Finally I added in two more boxes that will become the door itself, and that little one beside it. My plan in to just make the windows and such with texures since it's low poly. End of part one. CONTINUE? Yes No
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--Vancent Khron "Stay strong, live long. The light is only a step away." -Me (I'm all philosophical-like) |
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#13 |
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Please excuse my mesiness, I'm new at tutorial making.
Also, you should know that I may forget to check this thread again, if so, email me at: vancentkhron@hotmail.com
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--Vancent Khron "Stay strong, live long. The light is only a step away." -Me (I'm all philosophical-like) |
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#14 |
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... just a newbie ...
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Man, U R the greatest
![]() lolI`m so happy, that you`ve helped me. About the doors-they are great !!! I would be soooo gratefull, If you could continue these tutorials. You`re a blessing from god ![]() Next thing I had to do, is the way behind the door. In the attach file you can see it. It`s not so hard to do, but i really dunno how to do it. The question is which angle should I choose to make the stairs?? Sorry bout the bad quality, but I haven`t got any software, i was formating my disk :\
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My and Lord Soc`s training Thread
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#15 |
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... just a newbie ...
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OK in attach file, you can see the stairs I was talking about. Dunno how to do them..
Any sugestions?? Or tutorials?? Vancent, can you try to do it?? I would be very thankfull ![]()
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My and Lord Soc`s training Thread
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