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#1 |
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Registered User
Join Date: Dec 2004
Location: United kingdom
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Bones interacting with floor
I am producing a short and need to have my character jump off a shelf and land on the floor. Can anyone assist me with the best way to make my character react to the collision with the ground? I basically want to move my characters bones but require his feet stay in contact with the floor (or not to go beyond it)
Note: I'm using lightwave v.8.1 Any comments very much appreciated. |
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#2 |
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Yep, a smiley. SO WHAT!?
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Ehhh.. why donīt you just animate the collision?
Seems that you want a rag-doll effect, throwing your character and leting the program carry on the dynamics and physics calculations for the animation. I have no idea how to do that on lightwave though. I think it would be much easier to just animate the character. Is not that difficult anyway and the results will surely be much better than a simulation because you can make the character react as you like.
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"Art, like morality, consists of drawing the line somewhere." Last edited by Goig!; 25-12-2004 at 02:06 AM.. |
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