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#1 |
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Registered User
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Ok well I have a character that I recently rigged and I am trying to pose it for the first time and make everything rotate, and I selected all bones and all IK chains and tried to rotate the entire thing including the mesh and it doesnt want to rotate correctly. The legs and arms rotate but the pelvis seems to stay in place. I have all bone familys (EX: arm, forarm, hand. or Thigh, Calf, Foot) connected to teh bottom spine bone in the schematic view so they all move when I move around the bottom spine. I also included a pic of the bone structure so you can see what kinda setup I have, I would like to know what I can do to make everything rotate without too much work. I need to know soon its actually part of a project for school that is due monday so any help is apreciated! thanks!
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#2 |
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Registered User
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Ok well I came up with one solution which was creating a dummy object and linking the spine and the IK chains to it and then rotating the dummy and all else follows, adn it seemed to work so then I created another dummy that I just created the spine and UPPER body IK to and left the lower IK out so when i moved it I could make its knees bend and make it crouch or something instead of moving the ENTIRE character to make it easy to do crouches or jumps but that brings up another question now. If I move the helper that everything is connected to (and I liked the upper body helper to it) then everything including the helpers move together but if i move only the upper body helper then things work but I want the lower body helper to follow it also, and if I link the everything helper to the upper body helper then they both become the same thing and move the entire object. In short im asking can I make one helper follow the main one without linking them so everything else follows, because if it does then it defeats the purpose of only having and upper body helper to make it crouch. Sorry if its confusing but i hope I can get some help :-D thanks.
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