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Old 27-12-2004, 01:04 AM   #1
Jeay
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Join Date: Jun 2004
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help about a tuturial on 3dtotal.com?

I am doing the tuturial ""Apple Pro Speaker Cinema4D Tutorial" by Martin "DerMattin" Ernst" in 3dmax I have done everything accept the plastic material that is writen here for cinema4d, can anyone translate or explain how I can do it in max?

link to tut :> http://67.15.36.49/team/tutorials/c4...inspeaker1.asp

---Text from the tut--
Colour:
RGB 100%
Brightness 80%

Transparency:
RGB 100%
Brightness: 90%
Refraction: n1.03
Fresnel active

Reflection:
RGB 100%
Brightness 20%

Specular:
Modus: Plastic
Width 100%
Height 11%
Loss 0%
Inner Width 0%

We assign the texture to the plastic. We make a ground, that we place under the plastic object accordingly. Then we create a light source, that has soft shadows. The shadow should have a "thickness" of 70%. and a map of 2000x2000. Place the light at X=1000m, Y=5000m and Z=-2000m.

It's supposed to look like this.
(Antialiasing= Best, Edges= 10%)
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