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Old 25-02-2005, 11:33 PM   #46
Johny
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hey man iv been watching this thread and i have a few things to say :

- i would definately work on the hand mesh, cause it seems to me tht if you plan to animate this soldier , you will find it to be a nightmare due to the inexistence of edge loops.

- the texture is very undetailed, first, there are no cloth wrinkle, than his face seems that you just laied down the basic colors, and that is not good

- for the gun, i would recomend getting some metal tutorials, iv written one for 3dtotal, ( no im not showing off, i just want to help people since almost no one helped me out when i started to learn )

http://67.15.36.49/team/Tutorials/te...ing_metal1.asp


i really hope that you fix it , cause it would be kewl to see him running around blasting thru corridors
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Old 25-02-2005, 11:42 PM   #47
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Johny has a point there
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Old 26-02-2005, 03:24 AM   #48
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*Johnny:

Thanks for the serious crits. I had been trying to dodge and burn wrinkles into the clothing, but I'm not sure if I can. The relative dark color of the camo coupled with the dirt layer make it very difficult to make convincing wrinkles without the lines being too dark. You're right, though....I wish I could dodge and burn like I did on my last guy.

Your metal tut is cool too......always wondered how to make a decent metal texture (and pointing folks in the correct direction isn't showing off so no worries).

As far as the hands are concerned, all he needs to do is hold a gun: there's only 1 set of edge loops for the fingers. I'm not an animator so I might need to go back later and either set the hands in the correct pose or add some more splines....but we'll see, first I have to rig him.

The one thing to consider for this model is scale. Since I want to make it for an rts, you'll seldom see the unit any closer than several hundred feet away even when you zoom in you're probably 50 feet away. So there's little need to make a detailed face or body for a unit you'll never see close up. In reality I think I put too much detail into the gun....but I can get carried away like that. A player wouldn't be able to make out all those details.

Here's an example pic:

Last edited by Damage_Inc.; 26-02-2005 at 03:30 AM..
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Old 28-02-2005, 01:11 PM   #49
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So never one to like to say, "I can't do that"....I went ahead and again, attempted to dodge and burn some wrinkles into this project. I think they turned out ok......I always have a difficult time making them so that they are believable and don't feel forced. I think that's about it for this....I'm handing it off to a friend to rig and animate (that stuff just isn't my thing). The face, I'm afraid remains the same....partly because of the UV layout, partly because I don't have any more time to work on this particular model, mostly because it's intended for an rts environment. Let me know what you think of the changes.

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Old 28-02-2005, 07:22 PM   #50
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It coming along pretty good. The arms look plain. Maybe this pic will help out with ideas.
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Old 07-03-2005, 05:51 AM   #51
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I seem to be suffering from the same problem with attaching images as pogi was a day or two ago. Weird....are there issues with up'ing files that I'm not aware of?
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Old 07-03-2005, 05:06 PM   #52
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The system ran out of space for uploaded images....It might be fixed by now...check out the announcments.
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Old 14-03-2005, 09:33 AM   #53
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New look so I hope it works this time (just a final update to my ghost):
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Old 14-03-2005, 06:51 PM   #54
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great job....you have definantely done a good job.
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Old 27-08-2005, 01:32 PM   #55
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Here's an update to this guy. After taking time off to work on other stuff, a friend and I have set out to rig and animate him. I'm learning a hell of a lot more than I ever wanted to about the skin modifier and how it relates to game art. But here's a mocked up pose based on our rigging. The model itself has had the shoulders and legs optimized for deformations.....overall I'm happy. The camo texture (as someone pointed out) is a little small and washed out so I might try and redo that....but since this is supposed to be an rts type unit, all's well. Any crits or comments are welcome.
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Old 28-08-2005, 05:23 AM   #56
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Not bad at all.
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Old 28-08-2005, 08:56 AM   #57
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@Julhelm: Thanks.....I am pleased with the way the model turned out. But you think that the camo patterns look too small or faded? I want it to look dirty but not like a grey blotch with a funny pattern....what's your opinion on it?

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