>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Texturing & Skinning Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 07-01-2005, 08:46 PM   #1
will h
Registered User
 
Join Date: Dec 2004
Location: hatfield
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Texturing help needed

Im texturing my first street scene in max,I have a plaster texture i want to apply to the outer wall of the stairs,i have made it seemless and its ready to go.I have a few questions.

*when i apply do i need to be more specific with the uvw mapping or can i just use the one already in place

*I really wanna add some dirt onto the bottom and top,how do i do this,i have read up about dirt maps but havent got a clue how to make them and use them in my scene,so basically i need to know everything in order to get some dirt on my scene.Im assuming the general principle can be applied to anything else in my scene.

please help,cheers
will h is offline   Reply With Quote
Old 08-01-2005, 12:15 AM   #2
andoy
Registered User
 
andoy's Avatar
 
Join Date: Aug 2004
Location: Dubai, UAE
Posts: 1,080
Thanks: 0
Thanked 0 Times in 0 Posts
if it's just a wall you are texturing then the default mapping should be ok, although you might need to adjust the sizes a little., or just apply a planar uvw map.
you can try a blend material for adding the dirt, this means you can blend 2 textures and use a mask where you want the second texture to show through the first.
you can read up on it in the max help references.
__________________
"We make a living with what we get,
but, we make a life with what we give.."

Winston Churchill.

CG Portfolio: http://andoy.cgsociety.org
andoy is offline   Reply With Quote
Old 08-01-2005, 02:09 AM   #3
will h
Registered User
 
Join Date: Dec 2004
Location: hatfield
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
just had a play and its a cool lil tool,i have to make my own masks though? they are similat to bump maps arent there?

also how do i add little bits of dirt on random areas,not just all over the actual bitmap?
will h is offline   Reply With Quote
Old 08-01-2005, 01:50 PM   #4
andoy
Registered User
 
andoy's Avatar
 
Join Date: Aug 2004
Location: Dubai, UAE
Posts: 1,080
Thanks: 0
Thanked 0 Times in 0 Posts
check out the tutorial
'texturing tips' by Tom Greenway here...
http://www.3dtotal.com/tutorials/

also there are a few other tutorials here that might help you and point you in the right direction.
at least they will give you plenty of ideas to work with..
have fun
__________________
"We make a living with what we get,
but, we make a life with what we give.."

Winston Churchill.

CG Portfolio: http://andoy.cgsociety.org
andoy is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT. The time now is 09:38 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission