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#1 |
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Join Date: Mar 2004
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edge looooopz!!!!
kk dont pay tention to the upper part, cos its just a placeholder at the moment. ive been learning to model in edge looooopz by order of my friend mr smo. i think its going pretty well, so far its just over 700 triangles. any guesses who it is? (i know theres one staff member who could get it right off the bat) |
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#2 |
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Join Date: Mar 2004
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#3 |
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Zombie in a box
Join Date: Nov 2004
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Looks great! I have no idea who it is
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New stuff coming soon. |
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#4 |
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Join Date: Oct 2004
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is this raziel from soul reaver?i it is its looking quite nice.
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#5 |
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evil-vision|Studio
Join Date: Jul 2004
Location: San Gabriel, California
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hum nice buns?
lol i like the muscle structure. |
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#6 |
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Join Date: Sep 2004
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May I ask why you have to learn to model in edge loops, i learnt to model with edge loops but I don't know why I had to learn it.
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#7 |
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as far as to my understanding, it gives a smoother, more natural look to muscle structures, and apparently its great for animation and polycounts.
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#8 |
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Vertice Mangler
Join Date: Nov 2004
Location: Ontario, Canada
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Nice work so far man.
Speaking of edge looooopz...are there any good tutorials on them?? Anybody know of any? Thanks in advance! Ciao. ![]()
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Just FK it!!! |
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#9 |
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Join Date: Dec 2004
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the legs seem to have an awful lot of polys in them.
in comparison to the rest of the character, your either going to reach a very large count at this rate ( im thinking those images arent 700 TRIANGLES). any thoughts as far as what detail you are going to add texture wise? the torso looks bare in comparison, and you still have a head , arms, and hands o go right? looks cool though |
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#10 |
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Join Date: Mar 2004
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polygons.
triangles. i know how to count triangles. |
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#11 |
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#12 |
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![]() not that anyones interested anyway >_> |
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#13 |
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Registered User
Join Date: Sep 2004
Location: Canada, Ontario, Acton
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Its looking very nice man keep it up!
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#14 |
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evil-vision|Studio
Join Date: Jul 2004
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really nice
the texture looks really nice, but he seems to be too clean. |
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#15 |
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Soy un Perdedor, baby
Join Date: Oct 2002
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Yup that looks like Razeal alright. Very nice texture work. . . only thing is you should really do something with the model/character to make it yours and not just a copy or even a cheap knock off. You've definatly got skillz, I'll give you that though.
ANYWAY very cool modle and texture you're donning a bang up job on it. Also there is a better util to count tri's with in MAX, (I know you can use the turn to poly modifer but this one is easier,) it's a plug-in called EPolyCounter by a guy named Juan Martinez. It'll display the count in the upper right counter of the active viewport, all you have to do is hit 7 it get it to display, I install it standard with MAX it's just like a tool I can't live without. Click Here for his site (the plug-in is under the scripts section, or Clicky Clicky Here to skip Juan's totaly useful site and just download the plug-in.)
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Last edited by dhin; 21-01-2005 at 01:35 PM.. |
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