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#1 |
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Join Date: Jan 2005
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blending
ok, i put different textures on diferent polygons of the same object. Is there a way to make the trasision from one to the other gradual?
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#2 |
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Join Date: Aug 2004
Location: Norway
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you could blend the materials with a gradient map in your material editor, then add a UWV map to fit it on the right polygons.
__________________
Insanity is just an overflow of imagination -Jorge Puente |
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#3 |
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maybe i coyld do that, but i was hoping for a way that didnt involve uwv
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