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#1 |
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cheez-it
Join Date: May 2004
Location: over there. *points everywhere*
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My first completed car!
I started making a concept car last monday and got more done faster then any thing I've made before. and this had the longest render time of anything I've ever made.
And now for the final rendering! with a total of 361,000 fases 9 lights 1 with raytraced shadow maping, and a redner time on my dell 4600, 2.4ghz, 256mg ram, of 5 hours 20 minutes and 10 seconds.
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concept car |
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#2 |
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Registered User
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cool
hey really awsome car...
nice job but i think that front side black texture looks little odd to me why dont u try flat color ...(not towards blackish shade) u may use same white color...or other y dont u try this... otherwise good stuff.. i hope u will try to make that change
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SANDI |
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#3 |
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Join Date: Oct 2003
Location: Belgium
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Good car, I think the hood texture is a good carbon fiber texture, just make it a bit more shiny. But I have to say that this is a good job !
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Mr. IcE |
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#4 |
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Join Date: Dec 2003
Location: jpn
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nice car. what renderer? the area near the doorwindsheild needs more smoothing. where did you get the carbon fiber texture? overall nice exterior lighting
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#5 |
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cheez-it
Join Date: May 2004
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here is the carbon fiber texture I used. someone posted it in the inorganic wip forum. thats where I got it.
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concept car |
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#6 |
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Administrator
Join Date: Nov 2003
Location: Seattle, WA.
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your tire texture is on backwards
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Jeremy Mastroianni www.facebook.com/used3dt Long ago I was a Forum Administrator www.3dtotal.com / www.threedy.com Tetra Tech. email: jeremy.mastroianni at tetratech.com web www.tetratech.com |
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#7 |
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Registered User
Join Date: Feb 2005
Location: Romania
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Good modelling.
The reflections on the side windows should be continuous. Keep on building cars. Experience is needed. I don't yet have a car that I could post. (I've build 2 times the same car and I'm still not happy with the result).
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Life's a challange. |
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#8 |
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Join Date: Dec 2003
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shawn- tnx for attaching the texture. why is it so small?
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#9 |
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cheez-it
Join Date: May 2004
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I don't know. that how small it is one my computer but it work realy well if you tile it.
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#10 |
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Da blue bus is calling us
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Nice model.....try setting up some boxes, that are texture pure white (crank up the incandecense all the way), and place 3 or 4 around the car, but keep them outside of the camera view. This gives the reflective windows and metal something to reflect, other than the sky and the ground. This is how they get that real beautiful glossy look at car shows....
You're car is mostly white, which will make seeing the reflections a bit more difficult, but it should make the glass look much more believable.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#11 |
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Join Date: Jun 2005
Location: Hungary
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Nice work man... keep it up!
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