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M a Y a
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Motionbuilder 6 export to maya
Hello, I got a animated character in motionbuilder. Now I want to transfer this into maya and make a env. and be able to render it out.
whene I save a binary-fbx file and thene import/open this into maya i just got some locaters. Can somebody link me to an tutorial or somthing, or just tell me what workflow that make this job done |
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