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#1 |
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Registered User
Join Date: Feb 2004
Location: Finland
Posts: 15
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Hi!
As you can see from the image below, I have a skinning problem. I made that green object with lathe modifier. Now I would like the bend it easily to different positions with skin modifier. I put an editable spline as the bone for the skin modifier. I also adjust the size of the spline envelope. (The green object is also linked to the spline to easily move the whole object around). I don't understand why the skinning doesn't work in many really easy positions when I move the vertices of the spline. Has anybody had the same problem and found any solutions? ![]() Lofting or FFD modifiers could be used to make somehow similar effects but they have also they own problems. The skin modifier would be great if it worked like I thought it should. Thanks in advance... |
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#2 |
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Join Date: Feb 2004
Location: Finland
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This forum doesn't for some reson let me upload the image????????? It shouldn't be too big in size or dimensions.
But any way I try upload later. May be somebody knows the answer for my question anyhow. |
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#3 |
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Registered User
Join Date: Feb 2004
Location: Finland
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Well here is the image I mentioned before.
Last edited by Polarbeer; 08-02-2005 at 05:19 PM.. |
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