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#1 |
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Registered User
Join Date: Jan 2005
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Argh, the eyes!!!
How in the hell am I supposed to attach my characters eyes to its head bone? I've rigged the eyes like in the 3DSMAX's own tutorial, and it works fine (thank god) but now the broblem is that when I, for example, rotate the headbone the eyes wont follow. If I try to link the eyeballs or the LookAt-things to the headbone, the eye rigging refuses to work!
Somebody help mig ![]() |
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#2 |
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Join Date: Jan 2005
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Come on, somebody..?
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#3 |
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Registered User
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if I remember that tutorial your eye mesh is linked to a helper, which has a look at constraint to the eye control, right? anyway, it should work to just link the helpers to the head bone.
so the hierarchy should be: head bone > helper (looking at control) >> eye mesh |
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