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Old 09-02-2005, 09:57 PM   #1
digitalxni
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photos -> textures

Just wondering if anyone knew of any tutorials (or knows themselves) on the best ways to make textures from high quality still images?

/dx
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Old 15-02-2005, 07:51 AM   #2
IceMan00004
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I was just going to ask the same question.


Does anyone have any tips for taking pictures for texture use?

Any digital camera suggestions?

Tips/tutorials for optimizing these in photoshop or some other kind of image editor?-
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Old 17-02-2005, 03:18 AM   #3
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Does anybody know how many ways there are to skin a Cat?

There are loads of tutorials on many bases.
You have to specify what you need to photo texture.. is it a building, a portret,.. an eyeball...
Is your surface a NURB'S surface or a polygonal surface.

Each of the above mentioned options would demand another solution or aprouch.

Most common method is the 'poser method' since when they get a ready model from Poser that has a UV lay-out, many try and modify photographs so they fit the strecths of the UV cords.
Another method would be the opposite: to pull the UV cords on the modeling software itself. after having the texture display on the background of the UV layout.
A practical method would be by projecting a texture then converting it to a file texture. Almost every software has their own pipeline for this. You are going to have to search software specific.

But if your worry is to directly be able to model out of a photograph. You can reffer to softwares such as Canoma, PhotoModeler or Image modeler.

I would really recomend Image modeler as it allows you to export camera angles aswel. which you can use later on as image planes to retouch your final model. AND because it allwos you to model more independently in the program itself.

There are also softwares such as Dsculptor. that work with refference planes

As I said.. it depends on what you want specifically.
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Old 02-03-2005, 05:11 PM   #4
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i think i got the same problem. my question is how can i import a simple jpg file into 3dsmax6 and us it as an texture.
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Old 04-03-2005, 09:18 PM   #5
il_paulio
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Quote:
Originally posted by CYBERTRON
i think i got the same problem. my question is how can i import a simple jpg file into 3dsmax6 and us it as an texture.
I should really urge you to press F1 once in a while to get the answers to your questions but coz im not a bad guy
Here a pic with an explanation.

edit oops forgot image function aint working

http://www.xs4all.nl/~paul009/images/jpgastext.jpg

1. push the button next to diffuse channel
2. Choose bitmap
3. Select jpg you want to use
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