>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > Texturing & Skinning Help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 15-02-2005, 09:01 AM   #1
Damage_Inc.
Registered User
 
Damage_Inc.'s Avatar
 
Join Date: Jan 2003
Location: CA
Posts: 603
Thanks: 0
Thanked 0 Times in 0 Posts
Laying out uv's for multiple objects

Just a quickie....I know this should probably be obvious, but it's confusing me. I have several separate objects that I'm trying to lay out the uv's for and texture on one map. I was wondering, in order to do this do I first have to collapse all the objects into a single object? I really don't want to do that, but I can't think of any other way. Any suggestions?

Last edited by Damage_Inc.; 15-02-2005 at 09:07 AM..
Damage_Inc. is offline   Reply With Quote
Old 17-02-2005, 03:51 PM   #2
Black
Unpopular
 
Join Date: Oct 2004
Posts: 1,579
Thanks: 0
Thanked 0 Times in 0 Posts
Depends on the software as always.. please gain a habbit of stating the softwares to be used before you ask your questions.

If you are using XSI you would have to since you can't display select multiple components.

But if you are using Max or MaYA just select all the object and convert the selection to components/sub objects.

You'll have all the objects displayed in the layout. And be able to just arrange them in a manner to make sure they don't overlap.

qlthough; if you intend on using some feature such as planner projection or automap or UVW etc... then you best collapse them together then break them apart. as that will cover the whole 0-1 coord on per mesh basis.

Hope that answers your question
__________________
"I refuse to allow a disability to determine how I live my life.
I don't mean to be reckless, but setting a goal that seems a bit daunting actually is very helpful toward recovery,...
"

Christopher Reeve

25 September 1952-10 October 2004
Black is offline   Reply With Quote
Old 02-03-2005, 09:26 AM   #3
Damage_Inc.
Registered User
 
Damage_Inc.'s Avatar
 
Join Date: Jan 2003
Location: CA
Posts: 603
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks for the help. Yeah sorry about that....forgot to mention I'm using max 5. I was wondering, if I had say, four objects that I wanted to texture with one 512x512 bitmap........when I collapsed them down, textured them, and broke them back apart........would each of the four pieces act like they had separate 512x512 bitmaps applied?

Last edited by Damage_Inc.; 02-03-2005 at 12:24 PM..
Damage_Inc. is offline   Reply With Quote
Old 02-03-2005, 02:32 PM   #4
Black
Unpopular
 
Join Date: Oct 2004
Posts: 1,579
Thanks: 0
Thanked 0 Times in 0 Posts
Well the point here is that the texture maps are applied to the shaders/materials and not the objects them selves.

So iff you happen to put them together and then take them apart. they would preserve their UV coordinates unless you modify them seperately after the 'apart' bit.

So if you say have a texture that has the colour data for a variaty of UV sets. I don't think you shall have any problem. Even if they are assighned to diffrent materials.
__________________
"I refuse to allow a disability to determine how I live my life.
I don't mean to be reckless, but setting a goal that seems a bit daunting actually is very helpful toward recovery,...
"

Christopher Reeve

25 September 1952-10 October 2004
Black is offline   Reply With Quote
Old 13-03-2005, 03:30 PM   #5
Station
No Lamborghinis/Ferraris
 
Station's Avatar
 
Join Date: Dec 2003
Location: The Wirral, UK
Posts: 749
Thanks: 0
Thanked 0 Times in 0 Posts
(In Max) I always detach them (an arm for example) to get a decent UVW unwrap mesh, then when I've finished all the bits, I re-attach them. Then you can select them as 'elements', within the sub-object modifier. I've never had a prob with it, and it's easy to do, no going back and forth.
Station is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT. The time now is 07:03 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission