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#1 |
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Location: Montreal
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Character:King Homer
Hi all!
I just draw this character for an other picture , I just begin de modeling. I would like to create a step by step thread , maybe it could help some people and people could help me in my progress of this character. I did this character, because I put my last one on hold andI never show this her. Here the design and the WIP 3D charactere.
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Animator Ubisoft Montreal Last edited by Pikmin; 20-02-2005 at 05:15 PM.. |
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#2 |
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Modeling
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Animator Ubisoft Montreal Last edited by Pikmin; 03-03-2005 at 06:59 PM.. |
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#3 |
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its great to see another of your awsome models. I'm looking forward to seeing how this progresses.
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#4 |
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i have a very good sheder for your model
![]() ....... the model is great but it will be 95% better with a goood mat. |
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#5 |
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the crown is to short , the lips to thin .... and the chin it must be more twinfull
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#6 |
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Thx for the comment.
Borg: Im happy you like it. grondor : Right now the crown is just a place holder (just to give me an idea, I thought that was obvious). For the chin and lips, I have work to do on it , but I dont find them to thin or not.
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Animator Ubisoft Montreal |
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#7 |
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o forgot 1 thing , weld a bit more where the hand and tors are , ....
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#8 |
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Update
I think I will change the arm with less muscle , because he is not suppose to have to much muscle and add more grease ![]() Right now Im working on the foot. BTW , if any of you guys know the skin shader in brazil, I would really like to have some tips about it.
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Animator Ubisoft Montreal Last edited by Pikmin; 20-02-2005 at 08:30 PM.. |
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#9 |
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ummm you could use brazil , but i dont like it , change your renderer to mental rey and there are tons of shaders
it would be nice to see this guy with mental rey ink 'n paint shader ![]() |
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#10 |
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I think the arm look fine as it is, Most of the really big guys i know have large strong arms, maybe it's cos they use them alot for helping get up from chairs and such like.
Leave them as they are and see what the overall look is like when the rest of the torso and legs are done, i think you'll find them ok. I really enjoy your work by the way and i think it's a great idea to do a step by step thread..... i for one thank you and will hopefully learn a few new things whilst following this one.
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"We make a living with what we get, but, we make a life with what we give.." Winston Churchill. CG Portfolio: http://andoy.cgsociety.org |
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#11 |
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grondor: From what planet are you from? ink 'n paint shader ????? Are you sure you know how brazil and Mental Ray work.
andoy: Thx. I think you re right. I ll check later the overall look and decide what I will do. I hope this will help you. Here the wire.
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Animator Ubisoft Montreal |
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#12 |
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face close up
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Animator Ubisoft Montreal |
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#13 |
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yes i know
1)ink 'n paint works different with mental rey 2)your character is more cartoon then realistic .... try using brazil toon 3)im from the moon ![]() 4)if you dont know something dont say something smart about it ... ! |
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#14 |
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Nice Work Joe Nothing to say that's a style.
What will you do with the arms? will you put him a king staff? Is he Drunk? I think His ***'s are a way too loose Some guy think they are good others don't have to Nice work
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#15 |
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Mystik: Thx , I dont know yet for the arm, maybe a king staff would be really great. Drunk ? no, he is just too fat and too lasy. BTW I cant wait to see your final car!!!!
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Animator Ubisoft Montreal Last edited by Pikmin; 21-02-2005 at 12:51 AM.. |
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